From 318200cd86b437e388adbb97b75cce3874b3736f Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Mon, 1 Jul 2013 05:07:14 +0300 Subject: NEVERHOOD: Fix sound effect heard when the castle elevator door opens The condition where the elevator door opening sound is heard is triggered twice. Now, we prevent it being triggered a second time. --- engines/neverhood/modules/module1300.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/neverhood') diff --git a/engines/neverhood/modules/module1300.cpp b/engines/neverhood/modules/module1300.cpp index cc5c22085c..062434f064 100644 --- a/engines/neverhood/modules/module1300.cpp +++ b/engines/neverhood/modules/module1300.cpp @@ -800,7 +800,7 @@ void AsScene1306Elevator::update() { if (_isUp && _countdown != 0 && (--_countdown == 0)) stGoingDown(); AnimatedSprite::update(); - if (_currFrameIndex == 7) { + if (_currFrameIndex == 7 && _asElevatorDoor->getVisible()) { playSound(1); _asElevatorDoor->setVisible(false); } -- cgit v1.2.3