From 475ccb24b2c9c12e01a315af4ab5d6a055a53fb2 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Mon, 6 Jan 2014 20:02:20 +0100 Subject: NEVERHOOD: Minor adjustment to original load/delete dialogs This makes space for one additional savegame slot, giving them the same number of slots as the original save dialog. I can't compare to the original, but it arguably looks better this way. --- engines/neverhood/menumodule.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/neverhood') diff --git a/engines/neverhood/menumodule.cpp b/engines/neverhood/menumodule.cpp index cf21bc094e..b332418cf5 100644 --- a/engines/neverhood/menumodule.cpp +++ b/engines/neverhood/menumodule.cpp @@ -1083,7 +1083,7 @@ static const NRect kLoadGameMenuButtonCollisionBounds[] = { { 182, 358, 241, 433 } }; -static const NRect kLoadGameMenuListBoxRect = { 0, 0, 320, 271 }; +static const NRect kLoadGameMenuListBoxRect = { 0, 0, 320, 272 }; static const NRect kLoadGameMenuTextEditRect = { 0, 0, 320, 17 }; static const NRect kLoadGameMenuMouseRect = { 263, 48, 583, 65 }; @@ -1116,7 +1116,7 @@ static const NRect kDeleteGameMenuButtonCollisionBounds[] = { { 395, 278, 452, 372 } }; -static const NRect kDeleteGameMenuListBoxRect = { 0, 0, 320, 271 }; +static const NRect kDeleteGameMenuListBoxRect = { 0, 0, 320, 272 }; static const NRect kDeleteGameMenuTextEditRect = { 0, 0, 320, 17 }; DeleteGameMenu::DeleteGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList) -- cgit v1.2.3