From 81667d492a5513ebc390b2d563dca25db681729a Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Thu, 4 Oct 2012 09:39:26 +0000 Subject: NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into static sprites; the classes were only used to set the sprite surface priority with a message, which is now handled in the scene --- engines/neverhood/gamemodule.cpp | 2 +- engines/neverhood/module1000.cpp | 50 +++++----------------------------------- engines/neverhood/module1000.h | 16 ------------- engines/neverhood/scene.cpp | 5 ++++ engines/neverhood/scene.h | 1 + 5 files changed, 13 insertions(+), 61 deletions(-) (limited to 'engines/neverhood') diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index f281a17b3d..e3787757b0 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -299,7 +299,7 @@ void GameModule::startup() { // TODO: Displaying of error text probably not needed in ScummVM // createModule(1500, 0); // Logos and intro video //Real #if 1 - _vm->gameState().sceneNum = 6; + _vm->gameState().sceneNum = 1; createModule(1000, -1); #endif #if 0 diff --git a/engines/neverhood/module1000.cpp b/engines/neverhood/module1000.cpp index ab4c051f5a..4fdb3db523 100644 --- a/engines/neverhood/module1000.cpp +++ b/engines/neverhood/module1000.cpp @@ -458,44 +458,6 @@ uint32 Scene1001::handleMessage(int messageNum, const MessageParam ¶m, Entit // Scene1002 -SsScene1002LadderArch::SsScene1002LadderArch(NeverhoodEngine *vm, Scene *parentScene) - : StaticSprite(vm, 0x152C1313, 1015), _parentScene(parentScene) { - - SetMessageHandler(&SsScene1002LadderArch::handleMessage); -} - -uint32 SsScene1002LadderArch::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x482A: - sendMessage(_parentScene, 0x1022, 995); - break; - case 0x482B: - sendMessage(_parentScene, 0x1022, 1015); - break; - } - return messageResult; -} - -Class599::Class599(NeverhoodEngine *vm, Scene *parentScene) - : StaticSprite(vm, 0x316C4BB4, 1015), _parentScene(parentScene) { - - SetMessageHandler(&Class599::handleMessage); -} - -uint32 Class599::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x482A: - sendMessage(_parentScene, 0x1022, 995); - break; - case 0x482B: - sendMessage(_parentScene, 0x1022, 1015); - break; - } - return messageResult; -} - AsScene1002Ring::AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool flag1, int16 x, int16 y, int16 clipY1, bool flag2) : AnimatedSprite(vm, 1100), _parentScene(parentScene), _flag1(flag1) { @@ -1327,12 +1289,12 @@ Scene1002::Scene1002(NeverhoodEngine *vm, Module *parentModule, int which) insertStaticSprite(0x06149428, 1100); insertStaticSprite(0x312C8774, 1100); - _ssLadderArch = insertSprite(this); + _ssLadderArch = insertStaticSprite(0x152C1313, 1015); _ssLadderArchPart1 = insertStaticSprite(0x060000A0, 1200); _ssLadderArchPart2 = insertStaticSprite(0xB2A423B0, 1100); _ssLadderArchPart3 = insertStaticSprite(0x316E0772, 1100); - _class599 = insertSprite(this); + _class599 = insertStaticSprite(0x316C4BB4, 1015); if (which < 0) { if (_vm->_gameState.field2 == 0) { @@ -1552,12 +1514,12 @@ uint32 Scene1002::handleMessage(int messageNum, const MessageParam ¶m, Entit sendMessage(_asOutsideDoorBackground, 0x4808, 0); break; case 0x8000: - sendMessage(_class599, 0x482A, 0); - sendMessage(_ssLadderArch, 0x482A, 0); + setSpriteSurfacePriority(_class599, 995); + setSpriteSurfacePriority(_ssLadderArch, 995); break; case 0x8001: - sendMessage(_class599, 0x482B, 0); - sendMessage(_ssLadderArch, 0x482B, 0); + setSpriteSurfacePriority(_class599, 1015); + setSpriteSurfacePriority(_ssLadderArch, 1015); break; } return messageResult; diff --git a/engines/neverhood/module1000.h b/engines/neverhood/module1000.h index db8fdb6448..864b5ccf94 100644 --- a/engines/neverhood/module1000.h +++ b/engines/neverhood/module1000.h @@ -112,22 +112,6 @@ protected: // Scene1002 -class SsScene1002LadderArch : public StaticSprite { -public: - SsScene1002LadderArch(NeverhoodEngine *vm, Scene *parentScene); -protected: - Scene *_parentScene; - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); -}; - -class Class599 : public StaticSprite { -public: - Class599(NeverhoodEngine *vm, Scene *parentScene); -protected: - Scene *_parentScene; - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); -}; - class AsScene1002Ring : public AnimatedSprite { public: AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool flag1, int16 x, int16 y, int16 clipY1, bool flag2); diff --git a/engines/neverhood/scene.cpp b/engines/neverhood/scene.cpp index 8520d6467d..dde437dc62 100644 --- a/engines/neverhood/scene.cpp +++ b/engines/neverhood/scene.cpp @@ -169,6 +169,11 @@ void Scene::setSurfacePriority(BaseSurface *surface, int priority) { addSurface(surface); } +void Scene::setSpriteSurfacePriority(Sprite *sprite, int priority) { + if (sprite) + setSurfacePriority(sprite->getSurface(), priority); +} + void Scene::deleteSprite(Sprite **sprite) { _vm->_collisionMan->removeSprite(*sprite); removeSurface((*sprite)->getSurface()); diff --git a/engines/neverhood/scene.h b/engines/neverhood/scene.h index f9e221a6da..35adb44ee8 100644 --- a/engines/neverhood/scene.h +++ b/engines/neverhood/scene.h @@ -49,6 +49,7 @@ public: Sprite *addSprite(Sprite *sprite); void removeSprite(Sprite *sprite); void setSurfacePriority(BaseSurface *surface, int priority); + void setSpriteSurfacePriority(Sprite *sprite, int priority); void deleteSprite(Sprite **sprite); Background *addBackground(Background *background); void setBackground(uint32 fileHash, bool dirtyBackground = true); -- cgit v1.2.3