From d1993773880143d234f3355dd5a03f778e35b78c Mon Sep 17 00:00:00 2001 From: Nicola Mettifogo Date: Sun, 13 Jun 2010 07:35:48 +0000 Subject: When closing inventory, do not force input back to game-mode if commands need otherwise. svn-id: r49623 --- engines/parallaction/input.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'engines/parallaction/input.cpp') diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp index d6dd9feb19..6d3f6f0b04 100644 --- a/engines/parallaction/input.cpp +++ b/engines/parallaction/input.cpp @@ -395,7 +395,7 @@ void Input::exitInventoryMode() { _vm->dropItem(z->u._mergeObj1); _vm->dropItem(z->u._mergeObj2); _vm->addInventoryItem(z->u._mergeObj3); - _vm->_cmdExec->run(z->_commands); + _vm->_cmdExec->run(z->_commands); // commands might set a new _inputMode } } @@ -412,7 +412,11 @@ void Input::exitInventoryMode() { } _vm->resumeJobs(); - _inputMode = kInputModeGame; + // in case the input mode was not changed by the code above (especially by the commands + // executed in case of a merge), then assume we are going back to game mode + if (_inputMode == kInputModeInventory) { + _inputMode = kInputModeGame; + } } bool Input::updateInventoryInput() { -- cgit v1.2.3