From 06f38474a587104f8aac0a3f0c55a19c05b03005 Mon Sep 17 00:00:00 2001 From: Nicola Mettifogo Date: Thu, 1 Nov 2007 15:58:33 +0000 Subject: Consolidated game data cleanup in a single routine to location switches more reliable, especially on savegames and on game start. svn-id: r29357 --- engines/parallaction/parallaction_ns.cpp | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) (limited to 'engines/parallaction/parallaction_ns.cpp') diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp index 0e73c1fc2e..8d4e72475d 100644 --- a/engines/parallaction/parallaction_ns.cpp +++ b/engines/parallaction/parallaction_ns.cpp @@ -453,4 +453,30 @@ JobOpcode* Parallaction_ns::createJobOpcode(uint functionId, Job *job) { return new OpcodeImpl2(this, _jobsFn[functionId], job); } +void Parallaction_ns::cleanupGame() { + + // this code saves main character animation from being removed from the following code + _animations.remove(&_char._ani); + _numLocations = 0; + _commandFlags = 0; + + memset(_localFlags, 0, sizeof(_localFlags)); + memset(_locationNames, 0, sizeof(_locationNames)); + + // this flag tells freeZones to unconditionally remove *all* Zones + _engineFlags |= kEngineQuit; + + freeZones(); + freeAnimations(); + + // this dangerous flag can now be cleared + _engineFlags &= ~kEngineQuit; + + // main character animation is restored + _animations.push_front(&_char._ani); + _score = 0; + + return; +} + } // namespace Parallaction -- cgit v1.2.3