From d86246308d31b898ca22462de3a68910b52e0eb1 Mon Sep 17 00:00:00 2001 From: Nicola Mettifogo Date: Mon, 19 Nov 2007 20:23:01 +0000 Subject: Walk and script handling are now directly handled by the main loop, instead of relying on the job list. svn-id: r29568 --- engines/parallaction/parallaction_ns.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'engines/parallaction/parallaction_ns.cpp') diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp index 9f4fdccceb..1b50074095 100644 --- a/engines/parallaction/parallaction_ns.cpp +++ b/engines/parallaction/parallaction_ns.cpp @@ -256,8 +256,6 @@ int Parallaction_ns::go() { changeLocation(_location._name); - _jRunScripts = addJob(kJobRunScripts, 0, kPriority15); - runGame(); return 0; @@ -446,8 +444,8 @@ void Parallaction_ns::initJobs() { 0, &Parallaction_ns::jobDisplayDroppedItem, &Parallaction_ns::jobRemovePickedItem, - &Parallaction_ns::jobRunScripts, - &Parallaction_ns::jobWalk, + 0, + 0, 0, 0, 0, @@ -457,8 +455,6 @@ void Parallaction_ns::initJobs() { }; _jobsFn = jobs; - - _jRunScripts = 0; } JobOpcode* Parallaction_ns::createJobOpcode(uint functionId, Job *job) { -- cgit v1.2.3