From 771f3e5306703f6c83b042bd5839908de6377aa1 Mon Sep 17 00:00:00 2001 From: Nicola Mettifogo Date: Tue, 28 Aug 2007 14:30:17 +0000 Subject: Enforced use of character's feet coordinates throughout the walk code. svn-id: r28760 --- engines/parallaction/walk.cpp | 50 +++++++++++++++++++++++++------------------ 1 file changed, 29 insertions(+), 21 deletions(-) (limited to 'engines/parallaction/walk.cpp') diff --git a/engines/parallaction/walk.cpp b/engines/parallaction/walk.cpp index 5e4dade265..57bdb1badb 100644 --- a/engines/parallaction/walk.cpp +++ b/engines/parallaction/walk.cpp @@ -156,7 +156,7 @@ WalkNodeList *PathBuilder::buildPath(uint16 x, uint16 y) { correctPathPoint(to); debugC(1, kDebugWalk, "found closest path point at (%i, %i)", to.x, to.y); - WalkNode *v48 = new WalkNode(to.x - _vm->_char._ani.width() / 2, to.y - _vm->_char._ani.height()); + WalkNode *v48 = new WalkNode(to.x, to.y); WalkNode *v44 = new WalkNode(*v48); uint16 v38 = walkFunc1(to.x, to.y, v44); @@ -178,7 +178,9 @@ WalkNodeList *PathBuilder::buildPath(uint16 x, uint16 y) { #endif Common::Point stop(v48->_x, v48->_y); - Common::Point pos(_vm->_char._ani._left, _vm->_char._ani._top); + Common::Point pos; + _vm->_char.getFoot(pos); + uint32 v34 = buildSubPath(pos, stop); if (v38 != 0 && v34 > v38) { // no alternative path (gap?) @@ -216,10 +218,8 @@ uint16 PathBuilder::walkFunc1(int16 x, int16 y, WalkNode *Node) { Common::Point v4(0, 0); - Common::Point foot( - _vm->_char._ani._left + _vm->_char._ani.width()/2, - _vm->_char._ani._top + _vm->_char._ani.height() - ); + Common::Point foot; + _vm->_char.getFoot(foot); Common::Point v8(foot); @@ -249,8 +249,8 @@ uint16 PathBuilder::walkFunc1(int16 x, int16 y, WalkNode *Node) { v8 = foot; } - Node->_x = v4.x - _vm->_char._ani.width() / 2; - Node->_y = v4.y - _vm->_char._ani.height(); + Node->_x = v4.x; + Node->_y = v4.y; return (x - v4.x) * (x - v4.x) + (y - v4.y) * (y - v4.y); } @@ -265,19 +265,19 @@ uint16 PathBuilder::walkFunc1(int16 x, int16 y, WalkNode *Node) { void Parallaction::clipMove(Common::Point& pos, const WalkNode* from) { - if ((pos.x < from->_x) && (pos.x < _vm->_pathBuffer->w) && (_pathBuffer->getValue(_char._ani.width()/2 + pos.x + 2, _char._ani.height() + pos.y) != 0)) { + if ((pos.x < from->_x) && (pos.x < _vm->_pathBuffer->w) && (_pathBuffer->getValue(pos.x + 2, pos.y) != 0)) { pos.x = (pos.x + 2 < from->_x) ? pos.x + 2 : from->_x; } - if ((pos.x > from->_x) && (pos.x > -20) && (_pathBuffer->getValue(_char._ani.width()/2 + pos.x - 2, _char._ani.height() + pos.y) != 0)) { + if ((pos.x > from->_x) && (pos.x > 0) && (_pathBuffer->getValue(pos.x - 2, pos.y) != 0)) { pos.x = (pos.x - 2 > from->_x) ? pos.x - 2 : from->_x; } - if ((pos.y < from->_y) && (pos.y < (_vm->_pathBuffer->h - _char._ani.height())) && (_pathBuffer->getValue(_char._ani.width()/2 + pos.x, _char._ani.height() + pos.y + 2) != 0)) { + if ((pos.y < from->_y) && (pos.y < _vm->_pathBuffer->h) && (_pathBuffer->getValue(pos.x, pos.y + 2) != 0)) { pos.y = (pos.y + 2 <= from->_y) ? pos.y + 2 : from->_y; } - if ((pos.y > from->_y) && (pos.y > -20) && (_pathBuffer->getValue(_char._ani.width()/2 + pos.x, _char._ani.height() + pos.y- 2) != 0)) { + if ((pos.y > from->_y) && (pos.y > 0) && (_pathBuffer->getValue(pos.x, pos.y - 2) != 0)) { pos.y = (pos.y - 2 >= from->_y) ? pos.y - 2 :from->_y; } @@ -335,13 +335,16 @@ uint16 Parallaction::checkDoor() { } _engineFlags &= ~kEngineWalking; - Zone *z = hitZone(kZoneDoor, _char._ani._left + _char._ani.width() / 2, _char._ani._top + _char._ani.height()); + + Common::Point foot; + + _char.getFoot(foot); + Zone *z = hitZone(kZoneDoor, foot.x, foot.y); if (z != NULL) { if ((z->_flags & kFlagsClosed) == 0) { - _location._startPosition.x = z->u.door->_startPos.x; - _location._startPosition.y = z->u.door->_startPos.y; + _location._startPosition = z->u.door->_startPos; _location._startFrame = z->u.door->_startFrame; strcpy(_location._name, z->u.door->_location); @@ -353,7 +356,8 @@ uint16 Parallaction::checkDoor() { } } - z = hitZone(kZoneTrap, _char._ani._left + _char._ani.width() / 2, _char._ani._top + _char._ani.height()); + _char.getFoot(foot); + z = hitZone(kZoneTrap, foot.x, foot.y); if (z != NULL) { _localFlags[_currentLocationIndex] |= kFlagsEnter; @@ -383,8 +387,11 @@ void Parallaction::finalizeWalk(WalkNodeList *list) { void jobWalk(void *parm, Job *j) { WalkNodeList *list = (WalkNodeList*)parm; - Common::Point pos(_vm->_char._ani._left, _vm->_char._ani._top); - _vm->_char._ani._oldPos = pos; + _vm->_char._ani._oldPos.x = _vm->_char._ani._left; + _vm->_char._ani._oldPos.y = _vm->_char._ani._top; + + Common::Point pos; + _vm->_char.getFoot(pos); WalkNodeList::iterator it = list->begin(); @@ -406,10 +413,11 @@ void jobWalk(void *parm, Job *j) { int16 v16 = _vm->selectWalkFrame(pos, *it); _vm->clipMove(pos, *it); - _vm->_char._ani._left = pos.x; - _vm->_char._ani._top = pos.y; + _vm->_char.setFoot(pos); + + Common::Point newpos(_vm->_char._ani._left, _vm->_char._ani._top); - if (pos == _vm->_char._ani._oldPos) { + if (newpos == _vm->_char._ani._oldPos) { debugC(1, kDebugWalk, "jobWalk was blocked by an unforeseen obstacle"); j->_finished = 1; _vm->finalizeWalk(list); -- cgit v1.2.3