From 01fceec37c83ba855ed60b284d47c7e6a84d2f1d Mon Sep 17 00:00:00 2001 From: Nicola Mettifogo Date: Tue, 28 Apr 2009 15:00:56 +0000 Subject: Implemented quit dialog box in BRA. svn-id: r40181 --- engines/parallaction/gui_br.cpp | 84 ++++++++++++++++++++++++++++++++++++++++- 1 file changed, 83 insertions(+), 1 deletion(-) (limited to 'engines/parallaction') diff --git a/engines/parallaction/gui_br.cpp b/engines/parallaction/gui_br.cpp index 760a5b0d04..fd882d4b93 100644 --- a/engines/parallaction/gui_br.cpp +++ b/engines/parallaction/gui_br.cpp @@ -366,6 +366,12 @@ public: _cellH = _menuRect.height() / 2; } + ~IngameMenuInputState_BR() { + delete _menuObj; + delete _mscMenuObj; + delete _sfxMenuObj; + } + MenuInputState *run() { if (_vm->_input->getLastButtonEvent() != kMouseLeftUp) { return this; @@ -412,7 +418,7 @@ public: break; case 5: // quit - _vm->quitGame(); + return _helper->getState("quitdialog"); } return 0; @@ -433,10 +439,86 @@ public: } }; +class QuitDialogInputState_BR : public MenuInputState { + Parallaction_br *_vm; + Font *_font; + int _x, _y; + GfxObj *_obj; + +public: + QuitDialogInputState_BR(Parallaction_br *vm, MenuInputHelper *helper) : MenuInputState("quitdialog", helper), _vm(vm) { + _font = _vm->_dialogueFont; + + const char *question = "Do you really want to quit ?"; + const char *option = "Yes No"; + + int questionW = _font->getStringWidth(question); + int optionW = _font->getStringWidth(option); + int w = MAX(questionW, optionW) + 30; + + _x = (640 - w) / 2; + _y = 90; + + Graphics::Surface *surf = new Graphics::Surface; + surf->create(w, 110, 1); + surf->fillRect(Common::Rect(0, 0, w, 110), 12); + surf->fillRect(Common::Rect(10, 10, w-10, 100), 15); + + _font->setColor(0); + int x = (w - questionW)/2; + int y = 13; + _font->drawString((byte*)surf->getBasePtr(x, y), surf->pitch, question); + x = (w - optionW)/2; + y = 13 + _font->height()*2; + _font->drawString((byte*)surf->getBasePtr(x,y), surf->pitch, option); + + _obj = new GfxObj(kGfxObjTypeMenu, new SurfaceToFrames(surf), "quitdialog"); + assert(_obj); + } + + ~QuitDialogInputState_BR() { + delete _obj; + } + + MenuInputState *run() { + uint16 key; + bool e = _vm->_input->getLastKeyDown(key); + if (!e) { + return this; + } + + if (key == 'y' || key == 'Y') { + _vm->quitGame(); + return 0; + } else + if (key == 'n' || key == 'N') { + // NOTE: when the quit dialog is hidden, the in-game menu is + // deleted for a frame, and then redrawn. This is because the + // current implementation of graphic 'items' doesn't allow + // deletion of a single 'item'. + _vm->_gfx->freeDialogueObjects(); + return _helper->getState("ingamemenu"); + } + + return this; + } + + + void enter() { + // setPaletteEntry(1, 0, 0, 0); // text color + // setPaletteEntry(15, 255, 255, 255); // background color + int id = _vm->_gfx->setItem(_obj, _x, _y, 0); + _vm->_gfx->setItemFrame(id, 0); + } +}; + + void Parallaction_br::startIngameMenu() { _menuHelper = new MenuInputHelper; new IngameMenuInputState_BR(this, _menuHelper); + new QuitDialogInputState_BR(this, _menuHelper); + _menuHelper->setState("ingamemenu"); _input->_inputMode = Input::kInputModeMenu; -- cgit v1.2.3