From a9214ac7a22b6286bd30b58a661e0c6c7f456c3e Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Wed, 28 Sep 2011 15:33:23 +0300 Subject: PARALLACTION: Updated the fix for script bug #2969913 to a workaround --- engines/parallaction/parser_ns.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/parallaction') diff --git a/engines/parallaction/parser_ns.cpp b/engines/parallaction/parser_ns.cpp index 0ee59a07cb..a73f1558e8 100644 --- a/engines/parallaction/parser_ns.cpp +++ b/engines/parallaction/parser_ns.cpp @@ -1335,9 +1335,9 @@ void LocationParser_ns::parseGetData(ZonePtr z) { obj->y = z->getY(); obj->_prog = _zoneProg; - // HACK for bug #2969913 + // WORKAROUND for script bug #2969913 // The katana object has the same default z index (kGfxObjGetZ or -100) - // as the cripta object (the safe). + // as the cripta object (the safe) - a script bug. // Game scripts do not set an explicit z for the katana (as it isn't an // animation), but rather rely on the draw order to draw it over the // safe. In this particular case, the safe is added to the scene after -- cgit v1.2.3