From a0a3cbd602940dcf87775363e7a60c5900c97bba Mon Sep 17 00:00:00 2001 From: Matthew Hoops Date: Tue, 27 Sep 2011 21:26:51 -0400 Subject: PEGASUS: Keep specific neighborhood code in subfolders --- .../neighborhood/prehistoric/prehistoric.cpp | 689 +++++++++++++++++++++ 1 file changed, 689 insertions(+) create mode 100755 engines/pegasus/neighborhood/prehistoric/prehistoric.cpp (limited to 'engines/pegasus/neighborhood/prehistoric/prehistoric.cpp') diff --git a/engines/pegasus/neighborhood/prehistoric/prehistoric.cpp b/engines/pegasus/neighborhood/prehistoric/prehistoric.cpp new file mode 100755 index 0000000000..50b6d87e90 --- /dev/null +++ b/engines/pegasus/neighborhood/prehistoric/prehistoric.cpp @@ -0,0 +1,689 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "pegasus/compass.h" +#include "pegasus/energymonitor.h" +#include "pegasus/gamestate.h" +#include "pegasus/pegasus.h" +#include "pegasus/ai/ai_action.h" +#include "pegasus/ai/ai_area.h" +#include "pegasus/ai/ai_condition.h" +#include "pegasus/ai/ai_rule.h" +#include "pegasus/neighborhood/prehistoric/prehistoric.h" + +namespace Pegasus { + +static const int16 s_prehistoricCompass[kPrehistoric25 + 1][4] = { + { 0, 170, 90, 270 }, // kPrehistoric01 + { 0, 180, 90, 270 }, // kPrehistoric02 + { 10, 180, 90, 270 }, // kPrehistoric03 + { 10, 190, 90, 270 }, // kPrehistoric04 + { 10, 195, 90, 270 }, // kPrehistoric05 + { 20, 210, 90, 270 }, // kPrehistoric06 + { 20, 200, 130, 276 }, // kPrehistoric07 + { 20, 176, 110, 260 }, // kPrehistoric08 + { 20, 200, 100, 270 }, // kPrehistoric09 + { 14, 186, 100, 280 }, // kPrehistoric10 + { 26, 206, 116, 296 }, // kPrehistoric11 + { 60, 226, 140, 320 }, // kPrehistoric12 + { 0, 180, 80, 270 }, // kPrehistoric13 + { 14, 200, 106, 286 }, // kPrehistoric14 + { -10, 174, 80, 260 }, // kPrehistoric15 + { 54, 236, 140, 210 }, // kPrehistoric16 + { -24, 160, 70, 250 }, // kPrehistoric17 + { 26, 206, 140, 296 }, // kPrehistoric18 + { -16, 160, 70, 250 }, // kPrehistoric19 + { -16, 160, 70, 250 }, // kPrehistoric20 + { -10, 160, 90, 250 }, // kPrehistoric21 + { -20, 160, 70, 244 }, // kPrehistoric22 + { -20, 160, 70, 244 }, // kPrehistoric22North + { 60, 234, 150, 330 }, // kPrehistoric23 + { 50, 230, 140, 320 }, // kPrehistoric24 + { 60, 240, 140, 330 } // kPrehistoric25 +}; + +static const TimeValue kPrehistoricFlashlightClickIn = 0; +static const TimeValue kPrehistoricFlashlightClickOut = 138; + +static const TimeValue kPrehistoricBumpIntoWallIn = 138; +static const TimeValue kPrehistoricBumpIntoWallOut = 291; + +static const TimeValue kBridgeRetractIn = 291; +static const TimeValue kBridgeRetractOut = 1499; + +static const TimeValue kPrehistoricWarningTimeLimit = kTenMinutes; + +Prehistoric::Prehistoric(InputHandler *nextHandler, PegasusEngine *owner) : Neighborhood(nextHandler, owner, "Prehistoric", kPrehistoricID) { + setIsItemTaken(kHistoricalLog); +} + +uint16 Prehistoric::getDateResID() const { + return kDatePrehistoricID; +} + +void Prehistoric::init() { + Neighborhood::init(); + + // Forces a stop so the flashlight can turn off... + forceStridingStop(kPrehistoric12, kSouth, kNoAlternateID); +} + +void Prehistoric::start() { + if (g_energyMonitor) { + g_energyMonitor->stopEnergyDraining(); + g_energyMonitor->restoreLastEnergyValue(); + _vm->resetEnergyDeathReason(); + g_energyMonitor->startEnergyDraining(); + } + + Neighborhood::start(); +} + +class FinishPrehistoricAction : public AIPlayMessageAction { +public: + FinishPrehistoricAction() : AIPlayMessageAction("Images/AI/Prehistoric/XP25W", false) {} + ~FinishPrehistoricAction() {} + + void performAIAction(AIRule *); + +}; + +void FinishPrehistoricAction::performAIAction(AIRule *rule) { + AIPlayMessageAction::performAIAction(rule); + ((PegasusEngine *)g_engine)->die(kPlayerWonGame); +} + +void Prehistoric::setUpAIRules() { + Neighborhood::setUpAIRules(); + + if (g_AIArea) { + if (_vm->isDemo()) { + FinishPrehistoricAction *doneAction = new FinishPrehistoricAction(); + AIHasItemCondition *hasLogCondition = new AIHasItemCondition(kHistoricalLog); + AIRule *rule = new AIRule(hasLogCondition, doneAction); + g_AIArea->addAIRule(rule); + } else { + AIPlayMessageAction *messageAction = new AIPlayMessageAction("Images/AI/Prehistoric/XP1NB", false); + AILocationCondition *locCondition = new AILocationCondition(1); + locCondition->addLocation(MakeRoomView(kPrehistoric16, kNorth)); + AIRule *rule = new AIRule(locCondition, messageAction); + g_AIArea->addAIRule(rule); + + messageAction = new AIPlayMessageAction("Images/AI/Prehistoric/XP2SB", false); + locCondition = new AILocationCondition(1); + locCondition->addLocation(MakeRoomView(kPrehistoric01, kSouth)); + rule = new AIRule(locCondition, messageAction); + g_AIArea->addAIRule(rule); + + messageAction = new AIPlayMessageAction("Images/AI/Prehistoric/XP2SB", false); + locCondition = new AILocationCondition(1); + locCondition->addLocation(MakeRoomView(kPrehistoric08, kEast)); + rule = new AIRule(locCondition, messageAction); + g_AIArea->addAIRule(rule); + + messageAction = new AIPlayMessageAction("Images/AI/Prehistoric/XP2SB", false); + locCondition = new AILocationCondition(1); + locCondition->addLocation(MakeRoomView(kPrehistoric25, kWest)); + rule = new AIRule(locCondition, messageAction); + g_AIArea->addAIRule(rule); + + messageAction = new AIPlayMessageAction("Images/AI/Prehistoric/XP16NB", false); + locCondition = new AILocationCondition(1); + locCondition->addLocation(MakeRoomView(kPrehistoric23, kNorth)); + rule = new AIRule(locCondition, messageAction); + g_AIArea->addAIRule(rule); + + messageAction = new AIPlayMessageAction("Images/AI/Prehistoric/XP18NB", false); + AITimerCondition *timerCondition = new AITimerCondition(kPrehistoricWarningTimeLimit, 1, true); + rule = new AIRule(timerCondition, messageAction); + g_AIArea->addAIRule(rule); + + messageAction = new AIPlayMessageAction("Images/AI/Prehistoric/XP25W", false); + AIHasItemCondition *hasLogCondition = new AIHasItemCondition(kHistoricalLog); + rule = new AIRule(hasLogCondition, messageAction); + g_AIArea->addAIRule(rule); + } + } +} + +TimeValue Prehistoric::getViewTime(const tRoomID room, const tDirectionConstant direction) { + ExtraTable::Entry extra; + uint32 extraID = 0xffffffff; + + switch (MakeRoomView(room, direction)) { + case MakeRoomView(kPrehistoric02, kSouth): + if (!GameState.getPrehistoricSeenTimeStream()) { + getExtraEntry(kPreArrivalFromTSA, extra); + return extra.movieStart; + } + break; + case MakeRoomView(kPrehistoric25, kEast): + if (_privateFlags.getFlag(kPrehistoricPrivateVaultOpenFlag)) { + if (_vm->itemInLocation(kHistoricalLog, kPrehistoricID, kPrehistoric25, kEast)) + extraID = kPre25EastViewWithLog; + else + extraID = kPre25EastViewNoLog; + } + break; + } + + if (extraID == 0xffffffff) + return Neighborhood::getViewTime(room, direction); + + getExtraEntry(extraID, extra); + return extra.movieEnd - 1; +} + + +void Prehistoric::findSpotEntry(const tRoomID room, const tDirectionConstant direction, tSpotFlags flags, SpotTable::Entry &entry) { + Neighborhood::findSpotEntry(room, direction, flags, entry); + + switch (MakeRoomView(room, direction)) { + case MakeRoomView(kPrehistoric01, kSouth): + case MakeRoomView(kPrehistoric25, kSouth): + entry.clear(); + break; + case MakeRoomView(kPrehistoric01, kEast): + if (GameState.getPrehistoricSeenFlyer1()) + entry.clear(); + else + GameState.setPrehistoricSeenFlyer1(true); + break; + case MakeRoomView(kPrehistoric08, kEast): + if (GameState.getPrehistoricSeenFlyer2()) + entry.clear(); + else + GameState.setPrehistoricSeenFlyer2(true); + break; + } +} + +int16 Prehistoric::getStaticCompassAngle(const tRoomID room, const tDirectionConstant dir) { + if (room == kPrehistoricDeath) + return g_compass->getFaderValue(); + + return s_prehistoricCompass[room][dir]; +} + +void Prehistoric::getExitCompassMove(const ExitTable::Entry &exitEntry, FaderMoveSpec &compassMove) { + uint32 angle; + Neighborhood::getExitCompassMove(exitEntry, compassMove); + + switch (MakeRoomView(exitEntry.room, exitEntry.direction)) { + case MakeRoomView(kPrehistoric01, kNorth): + compassMove.insertFaderKnot(exitEntry.movieStart + (exitEntry.movieEnd - exitEntry.movieStart) / 2, -10); + break; + case MakeRoomView(kPrehistoric06, kEast): + compassMove.insertFaderKnot(exitEntry.movieStart + (exitEntry.movieEnd - exitEntry.movieStart) / 4, 95); + compassMove.insertFaderKnot(exitEntry.movieStart + (exitEntry.movieEnd - exitEntry.movieStart) / 4 * 1, 100); + break; + case MakeRoomView(kPrehistoric18, kEast): + if (getCurrentAlternate() == kAltPrehistoricBridgeSet) { + compassMove.insertFaderKnot(exitEntry.movieStart + kPrehistoricFrameDuration * 11, 145); + compassMove.insertFaderKnot(exitEntry.movieStart + kPrehistoricFrameDuration * 26, 145); + compassMove.insertFaderKnot(exitEntry.movieStart + kPrehistoricFrameDuration * 39, 148); + compassMove.insertFaderKnot(exitEntry.movieStart + kPrehistoricFrameDuration * 114, 140); + } else { + compassMove.insertFaderKnot(exitEntry.movieStart + kPrehistoricFrameDuration * 10, 140); + compassMove.insertFaderKnot(exitEntry.movieStart + kPrehistoricFrameDuration * 16, 145); + compassMove.insertFaderKnot(exitEntry.movieEnd, 145); + } + break; + case MakeRoomView(kPrehistoric23, kWest): + angle = compassMove.getNthKnotValue(0); + compassMove.insertFaderKnot(exitEntry.movieStart + kPrehistoricFrameDuration * 17, angle); + compassMove.insertFaderKnot(exitEntry.movieStart + kPrehistoricFrameDuration * 32, angle - 90); + compassMove.insertFaderKnot(exitEntry.movieEnd, angle - 90); + break; + } +} + +void Prehistoric::turnTo(const tDirectionConstant newDirection) { + setCurrentAlternate(kAltPrehistoricNormal); + _privateFlags.setFlag(kPrehistoricPrivateVaultOpenFlag, false); + Neighborhood::turnTo(newDirection); + + Item *keyCard; + + switch (GameState.getCurrentRoomAndView()) { + case MakeRoomView(kPrehistoric18, kEast): + zoomToVault(); + break; + case MakeRoomView(kPrehistoric18, kNorth): + case MakeRoomView(kPrehistoric18, kSouth): + if (_privateFlags.getFlag(kPrehistoricPrivateExtendedBridgeFlag)) { + playSpotSoundSync(kBridgeRetractIn, kBridgeRetractOut); + _privateFlags.setFlag(kPrehistoricPrivateExtendedBridgeFlag, false); + loadAmbientLoops(); + } + // fall through + case MakeRoomView(kPrehistoric25, kEast): + setCurrentActivation(kActivationVaultClosed); + break; + case MakeRoomView(kPrehistoric16, kNorth): + case MakeRoomView(kPrehistoric21, kWest): + keyCard = g_allItems.findItemByID(kKeyCard); + if (keyCard->getItemState() == kFlashlightOff) { + keyCard->setItemState(kFlashlightOn); + playSpotSoundSync(kPrehistoricFlashlightClickIn, kPrehistoricFlashlightClickOut); + } + break; + case MakeRoomView(kPrehistoric16, kEast): + case MakeRoomView(kPrehistoric16, kWest): + case MakeRoomView(kPrehistoric21, kNorth): + case MakeRoomView(kPrehistoric21, kSouth): + keyCard = g_allItems.findItemByID(kKeyCard); + if (keyCard->getItemState() == kFlashlightOn) { + keyCard->setItemState(kFlashlightOff); + playSpotSoundSync(kPrehistoricFlashlightClickIn, kPrehistoricFlashlightClickOut); + } + break; + } +} + +void Prehistoric::zoomToVault() { + if (!GameState.getPrehistoricSeenBridgeZoom()) + startExtraSequence(kPre18EastZoom, kExtraCompletedFlag, kFilterNoInput); +} + +void Prehistoric::checkContinuePoint(const tRoomID room, const tDirectionConstant direction) { + switch (MakeRoomView(room, direction)) { + case MakeRoomView(kPrehistoric08, kEast): + case MakeRoomView(kPrehistoric18, kSouth): + case MakeRoomView(kPrehistoric16, kNorth): + case MakeRoomView(kPrehistoric21, kNorth): + case MakeRoomView(kPrehistoric25, kNorth): + makeContinuePoint(); + break; + } +} + +void Prehistoric::arriveAt(const tRoomID room, const tDirectionConstant direction) { + Item *keyCard; + + if (MakeRoomView(room, direction) == MakeRoomView(kPrehistoric25, kEast) && + _privateFlags.getFlag(kPrehistoricPrivateExtendedBridgeFlag)) { + _navMovie.stop(); + playSpotSoundSync(kBridgeRetractIn, kBridgeRetractOut); + _privateFlags.setFlag(kPrehistoricPrivateExtendedBridgeFlag, false); + } + + Neighborhood::arriveAt(room, direction); + + switch (MakeRoomView(room, direction)) { + case MakeRoomView(kPrehistoricDeath, kNorth): + case MakeRoomView(kPrehistoricDeath, kSouth): + case MakeRoomView(kPrehistoricDeath, kEast): + case MakeRoomView(kPrehistoricDeath, kWest): + if (GameState.getLastRoom() == kPrehistoric23) + die(kDeathEatenByDinosaur); + else + die(kDeathFallOffCliff); + break; + case MakeRoomView(kPrehistoric02, kSouth): + if (!GameState.getPrehistoricSeenTimeStream()) { + GameState.setPrehistoricTriedToExtendBridge(false); + GameState.setPrehistoricSeenFlyer1(false); + GameState.setPrehistoricSeenFlyer2(false); + GameState.setPrehistoricSeenBridgeZoom(false); + GameState.setPrehistoricBreakerThrown(false); + startExtraSequence(kPreArrivalFromTSA, kExtraCompletedFlag, kFilterNoInput); + } + break; + case MakeRoomView(kPrehistoric18, kEast): + zoomToVault(); + break; + case MakeRoomView(kPrehistoric16, kNorth): + keyCard = g_allItems.findItemByID(kKeyCard); + + if (keyCard->getItemState() == kFlashlightOff) { + keyCard->setItemState(kFlashlightOn); + playSpotSoundSync(kPrehistoricFlashlightClickIn, kPrehistoricFlashlightClickOut); + } + + if (g_AIArea) + g_AIArea->checkRules(); + break; + case MakeRoomView(kPrehistoric01, kSouth): + case MakeRoomView(kPrehistoric23, kNorth): + if (g_AIArea) + g_AIArea->checkRules(); + break; + case MakeRoomView(kPrehistoric08, kSouth): + case MakeRoomView(kPrehistoric10, kSouth): + case MakeRoomView(kPrehistoric12, kSouth): + case MakeRoomView(kPrehistoric13, kNorth): + case MakeRoomView(kPrehistoric14, kSouth): + case MakeRoomView(kPrehistoric15, kNorth): + case MakeRoomView(kPrehistoric16, kSouth): + case MakeRoomView(kPrehistoric17, kNorth): + case MakeRoomView(kPrehistoric18, kSouth): + case MakeRoomView(kPrehistoric19, kNorth): + case MakeRoomView(kPrehistoric20, kNorth): + case MakeRoomView(kPrehistoric21, kEast): + keyCard = g_allItems.findItemByID(kKeyCard); + + if (keyCard->getItemState() == kFlashlightOn) { + keyCard->setItemState(kFlashlightOff); + playSpotSoundSync(kPrehistoricFlashlightClickIn, kPrehistoricFlashlightClickOut); + } + break; + case MakeRoomView(kPrehistoric25, kEast): + setCurrentActivation(kActivationVaultClosed); + break; + } +} + +void Prehistoric::loadAmbientLoops() { + tRoomID room = GameState.getCurrentRoom(); + + switch (room) { + case kPrehistoric02: + // 1/4 volume. + if (GameState.getPrehistoricSeenTimeStream()) + loadLoopSound1("Sounds/Prehistoric/P02SAL00.22k.AIFF", 64); + break; + case kPrehistoric01: + case kPrehistoric03: + case kPrehistoric04: + case kPrehistoric05: + case kPrehistoric06: + case kPrehistoric07: + case kPrehistoric09: + case kPrehistoric11: + case kPrehistoric13: + case kPrehistoric15: + case kPrehistoric17: + case kPrehistoric19: + case kPrehistoric20: + // 1/4 volume. + loadLoopSound1("Sounds/Prehistoric/P02SAL00.22k.AIFF", 64); + break; + case kPrehistoric08: + case kPrehistoric10: + case kPrehistoric12: + case kPrehistoric14: + case kPrehistoric16: + case kPrehistoric18: + case kPrehistoric21: + // 3/16 volume. + loadLoopSound1("Sounds/Prehistoric/P02SAL00.22k.AIFF", 48); + break; + case kPrehistoric25: + // 1/8 volume. + loadLoopSound1("Sounds/Prehistoric/P02SAL00.22k.AIFF", 32); + break; + case kPrehistoric22: + case kPrehistoric22North: + case kPrehistoric23: + case kPrehistoric24: + case kPrehistoricDeath: + // 0 volume. + loadLoopSound1(""); + break; + } + + switch (room) { + case kPrehistoric02: + case kPrehistoric03: + case kPrehistoric04: + case kPrehistoric05: + case kPrehistoric06: + case kPrehistoric07: + case kPrehistoric08: + case kPrehistoric09: + case kPrehistoric10: + case kPrehistoric11: + case kPrehistoric12: + case kPrehistoric13: + case kPrehistoric14: + case kPrehistoric15: + case kPrehistoric16: + case kPrehistoric17: + case kPrehistoric19: + case kPrehistoric20: + case kPrehistoric21: + case kPrehistoricDeath: + loadLoopSound2(""); + break; + case kPrehistoric01: + case kPrehistoric25: + loadLoopSound2("Sounds/Prehistoric/VolcLoop.22K.AIFF", 64); + break; + case kPrehistoric18: + if (_privateFlags.getFlag(kPrehistoricPrivateExtendedBridgeFlag)) + loadLoopSound2("Sounds/Prehistoric/P18EAL00.22k.AIFF", 0x100, 0, 0); + else + loadLoopSound2(""); + break; + case kPrehistoric23: + case kPrehistoric24: + case kPrehistoric22: + case kPrehistoric22North: + loadLoopSound2("Sounds/Prehistoric/P24NAL00.22k.AIFF", 64); + break; + } +} + +void Prehistoric::activateHotspots() { + Neighborhood::activateHotspots(); + + switch (GameState.getCurrentRoomAndView()) { + case MakeRoomView(kPrehistoric18, kEast): + if (!_privateFlags.getFlag(kPrehistoricPrivateExtendedBridgeFlag)) + g_allHotspots.activateOneHotspot(kPre18EastSpotID); + break; + case MakeRoomView(kPrehistoric22North, kNorth): + g_allHotspots.activateOneHotspot(kPre22NorthBreakerSpotID); + break; + } +} + +void Prehistoric::clickInHotspot(const Input &input, const Hotspot *spot) { + switch (spot->getObjectID()) { + case kPre18EastSpotID: + if (GameState.getPrehistoricBreakerThrown()) + startExtraSequence(kPre18EastBridgeOn, kExtraCompletedFlag, kFilterNoInput); + else + startExtraSequence(kPre18EastBridgeOut, kExtraCompletedFlag, kFilterNoInput); + break; + case kPre22NorthBreakerSpotID: + startExtraSequence(kPre22ThrowBreaker, kExtraCompletedFlag, kFilterNoInput); + break; + default: + Neighborhood::clickInHotspot(input, spot); + break; + } +} + +void Prehistoric::receiveNotification(Notification *notification, const tNotificationFlags flags) { + Neighborhood::receiveNotification(notification, flags); + + if ((flags & kExtraCompletedFlag) != 0) { + _interruptionFilter = kFilterAllInput; + + switch (_lastExtra) { + case kPreArrivalFromTSA: + GameState.setPrehistoricSeenTimeStream(true); + loadAmbientLoops(); + makeContinuePoint(); + break; + case kPre18EastZoom: + startExtraSequence(kPre18EastZoomOut, kExtraCompletedFlag, kFilterNoInput); + break; + case kPre18EastZoomOut: + GameState.setPrehistoricSeenBridgeZoom(true); + break; + case kPre18EastBridgeOn: + _privateFlags.setFlag(kPrehistoricPrivateExtendedBridgeFlag, true); + setCurrentAlternate(kAltPrehistoricBridgeSet); + GameState.setPrehistoricTriedToExtendBridge(false); + loadAmbientLoops(); + GameState.setScoringExtendedBridge(true); + break; + case kPre18EastBridgeOut: + GameState.setPrehistoricTriedToExtendBridge(true); + if (g_AIArea) + g_AIArea->checkMiddleArea(); + break; + case kPre22ThrowBreaker: + GameState.setPrehistoricBreakerThrown(true); + GameState.setScoringThrewBreaker(true); + break; + case kPre25EastUnlockingVaultNoLog: + case kPre25EastUnlockingVaultWithLog: + _vm->addItemToInventory((InventoryItem *)g_allItems.findItemByID(kJourneymanKey)); + break; + } + } + + g_AIArea->checkMiddleArea(); +} + +Common::String Prehistoric::getBriefingMovie() { + Common::String movieName = Neighborhood::getBriefingMovie(); + + if (movieName.empty()) + movieName = "Images/AI/Prehistoric/XPE"; + + return movieName; +} + +Common::String Prehistoric::getEnvScanMovie() { + Common::String movieName = Neighborhood::getEnvScanMovie(); + + if (movieName.empty()) { + if (!_vm->isDemo()) { + switch (GameState.getCurrentRoom()) { + case kPrehistoric16: + case kPrehistoric23: + case kPrehistoric24: + return "Images/AI/Prehistoric/XP7WB"; + } + } + + return "Images/AI/Prehistoric/XP17NB"; + } + + return movieName; +} + +uint Prehistoric::getNumHints() { + uint numHints = Neighborhood::getNumHints(); + + if (numHints == 0) { + switch (GameState.getCurrentRoomAndView()) { + case MakeRoomView(kPrehistoric18, kEast): + if (!GameState.getPrehistoricBreakerThrown() && GameState.getPrehistoricTriedToExtendBridge() && + !_privateFlags.getFlag(kPrehistoricPrivateExtendedBridgeFlag)) + numHints = 1; + break; + case MakeRoomView(kPrehistoric25, kEast): + if (!_privateFlags.getFlag(kPrehistoricPrivateVaultOpenFlag)) + numHints = 1; + break; + } + } + + return numHints; +} + +Common::String Prehistoric::getHintMovie(uint hintNum) { + Common::String movieName = Neighborhood::getHintMovie(hintNum); + + if (movieName.empty()) { + switch (GameState.getCurrentRoomAndView()) { + case MakeRoomView(kPrehistoric18, kEast): + return "Images/AI/Prehistoric/XP18WD"; + case MakeRoomView(kPrehistoric25, kEast): + return "Images/AI/Globals/XGLOB1A"; + } + } + + return movieName; +} + +bool Prehistoric::canSolve() { + return GameState.getCurrentRoomAndView() == MakeRoomView(kPrehistoric18, kEast) && + !GameState.getPrehistoricBreakerThrown() && + GameState.getPrehistoricTriedToExtendBridge() && + !_privateFlags.getFlag(kPrehistoricPrivateExtendedBridgeFlag); +} + +void Prehistoric::doSolve() { + GameState.setPrehistoricBreakerThrown(true); + startExtraSequence(kPre18EastBridgeOn, kExtraCompletedFlag, kFilterNoInput); +} + +Hotspot *Prehistoric::getItemScreenSpot(Item *item, DisplayElement *element) { + if (item->getObjectID() == kHistoricalLog) + return g_allHotspots.findHotspotByID(kPrehistoricHistoricalLogSpotID); + + return Neighborhood::getItemScreenSpot(item, element); +} + +void Prehistoric::pickedUpItem(Item *item) { + switch (item->getObjectID()) { + case kHistoricalLog: + GameState.setScoringGotHistoricalLog(true); + break; + } + + Neighborhood::pickedUpItem(item); +} + +void Prehistoric::dropItemIntoRoom(Item *item, Hotspot *dropSpot) { + switch (item->getObjectID()) { + case kJourneymanKey: + Neighborhood::dropItemIntoRoom(item, dropSpot); + + if (GameState.isTakenItemID(kHistoricalLog)) + startExtraLongSequence(kPre25EastUnlockingVaultNoLog, kPre25EastVaultOpenNoLog, kExtraCompletedFlag, kFilterNoInput); + else + startExtraLongSequence(kPre25EastUnlockingVaultWithLog, kPre25EastVaultOpenWithLog, kExtraCompletedFlag, kFilterNoInput); + + _privateFlags.setFlag(kPrehistoricPrivateVaultOpenFlag, true); + setCurrentActivation(kActivationVaultOpen); + break; + default: + Neighborhood::dropItemIntoRoom(item, dropSpot); + break; + } +} + +void Prehistoric::bumpIntoWall() { + requestSpotSound(kPrehistoricBumpIntoWallIn, kPrehistoricBumpIntoWallOut, kFilterAllInput, 0); + Neighborhood::bumpIntoWall(); +} + +Common::String Prehistoric::getNavMovieName() { + return "Images/Prehistoric/Prehistoric.movie"; +} + +Common::String Prehistoric::getSoundSpotsName() { + return "Sounds/Prehistoric/Prehistoric Spots"; +} + +} // End of namespace Pegasus -- cgit v1.2.3