From 975877b8ed689fd021e1d25d9eeaef01bd97d202 Mon Sep 17 00:00:00 2001 From: Keith Kaisershot Date: Sun, 13 Apr 2014 23:21:42 -0400 Subject: PEGASUS: Fix Ares flag not getting reset upon jumping to Mars --- engines/pegasus/neighborhood/tsa/fulltsa.cpp | 1 + engines/pegasus/neighborhood/tsa/tinytsa.cpp | 1 + 2 files changed, 2 insertions(+) (limited to 'engines/pegasus/neighborhood') diff --git a/engines/pegasus/neighborhood/tsa/fulltsa.cpp b/engines/pegasus/neighborhood/tsa/fulltsa.cpp index 75f652ad56..c0fa3c4fe6 100644 --- a/engines/pegasus/neighborhood/tsa/fulltsa.cpp +++ b/engines/pegasus/neighborhood/tsa/fulltsa.cpp @@ -2643,6 +2643,7 @@ void FullTSA::receiveNotification(Notification *notification, const Notification GameState.setMarsReadyForShuttleTransport(false); GameState.setMarsFinishedCanyonChase(false); GameState.setMarsThreadedMaze(false); + GameState.setMarsSawRobotLeave(false); break; case kPlayerOnWayToWSC: _vm->jumpToNewEnvironment(kWSCID, kWSC01, kWest); diff --git a/engines/pegasus/neighborhood/tsa/tinytsa.cpp b/engines/pegasus/neighborhood/tsa/tinytsa.cpp index 0326c7f2ee..c808325b0f 100644 --- a/engines/pegasus/neighborhood/tsa/tinytsa.cpp +++ b/engines/pegasus/neighborhood/tsa/tinytsa.cpp @@ -327,6 +327,7 @@ void TinyTSA::receiveNotification(Notification *notification, const Notification GameState.setMarsReadyForShuttleTransport(false); GameState.setMarsFinishedCanyonChase(false); GameState.setMarsThreadedMaze(false); + GameState.setMarsSawRobotLeave(false); break; case kPlayerOnWayToWSC: _vm->jumpToNewEnvironment(kWSCID, kWSC01, kWest); -- cgit v1.2.3