From bda64c2b6d007c03dae9e0c569cc1d53ee54d345 Mon Sep 17 00:00:00 2001 From: Matthew Hoops Date: Sun, 15 Dec 2013 23:10:01 -0500 Subject: PEGASUS: Fix the prehistoric volcano animations --- engines/pegasus/neighborhood/prehistoric/prehistoric.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engines/pegasus/neighborhood') diff --git a/engines/pegasus/neighborhood/prehistoric/prehistoric.cpp b/engines/pegasus/neighborhood/prehistoric/prehistoric.cpp index 578ce57f26..190984f8bc 100644 --- a/engines/pegasus/neighborhood/prehistoric/prehistoric.cpp +++ b/engines/pegasus/neighborhood/prehistoric/prehistoric.cpp @@ -204,11 +204,11 @@ TimeValue Prehistoric::getViewTime(const RoomID room, const DirectionConstant di void Prehistoric::findSpotEntry(const RoomID room, const DirectionConstant direction, SpotFlags flags, SpotTable::Entry &entry) { Neighborhood::findSpotEntry(room, direction, flags, entry); + // The original strangely disabled the loop for the two volcano spots: + // (kPrehistoric01, kSouth) and (kPrehistoric25, kSouth) + // We don't do that here. + switch (MakeRoomView(room, direction)) { - case MakeRoomView(kPrehistoric01, kSouth): - case MakeRoomView(kPrehistoric25, kSouth): - entry.clear(); - break; case MakeRoomView(kPrehistoric01, kEast): if (GameState.getPrehistoricSeenFlyer1()) entry.clear(); -- cgit v1.2.3