From 198710adac6c827a9db4b0640952d8ea88713ca2 Mon Sep 17 00:00:00 2001 From: whitertandrek Date: Sun, 18 Mar 2018 13:34:49 +0200 Subject: PINK: Implemented Page loading. --- engines/pink/module.cpp | 101 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 engines/pink/module.cpp (limited to 'engines/pink/module.cpp') diff --git a/engines/pink/module.cpp b/engines/pink/module.cpp new file mode 100644 index 0000000000..4b5d1363d3 --- /dev/null +++ b/engines/pink/module.cpp @@ -0,0 +1,101 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "module.h" +#include "page.h" + +namespace Pink { + +ModuleProxy::ModuleProxy(const Common::String &name) + : NamedObject(name) +{} + +ModuleProxy::ModuleProxy() {} + +Module::Module(PinkEngine *game, const Common::String &name) + : NamedObject(name), _game(game), _page(nullptr) +{} + +void Module::load(Archive &archive){ + archive.mapObject(this); + NamedObject::deserialize(archive); + + archive.readString(); // skip directory + + _invMgr.deserialize(archive); + archive >> _pages; +} + +void Module::init(bool isLoadingSave, const Common::String *pageName) { + // debugging original + // 0 0 - new game + // 0 1 - module changed + // 1 0 - from save + + // 1 1 - haven't seen those values + + //this func will be rewrited after testing + + if (_page) { + debug("loading from save"); + } + if (pageName){ + debug("module changed"); + } + assert(_pages.size() != 0); + + if (pageName) { + uint i; + for (i = 0; i < _pages.size(); ++i) { + if(*pageName == _pages[i]->getName()) { + _page = _pages[i]; + } + } + assert(i < _pages.size()); + } + + if (_page) { + _page->init(isLoadingSave); // module changed or from save + return; + } + + if (_page != _pages[0]) { + if (_page) { + assert(0); // in original code there is call to page func but I've never seen it + return; + } + _page = _pages[0]; + _page->init(isLoadingSave); // new game + return; + } + + assert(0); +} + +PinkEngine *Module::getGame() const { + return _game; +} + +} // End of namespace Pink + + + -- cgit v1.2.3