From 2c9559b620def087f1d7e9bff3b2a07686c946f6 Mon Sep 17 00:00:00 2001 From: lukaslw Date: Wed, 14 May 2014 00:21:59 +0200 Subject: PRINCE: Hero drawing - memory leak fix, shadow palette working --- engines/prince/hero.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/prince/hero.h') diff --git a/engines/prince/hero.h b/engines/prince/hero.h index 75f6a3a78b..9e67cda6c3 100644 --- a/engines/prince/hero.h +++ b/engines/prince/hero.h @@ -103,7 +103,7 @@ public: Common::RandomSource _randomSource; bool loadAnimSet(uint32 heroAnimNumber); - const Graphics::Surface * getSurface(); + Graphics::Surface *getSurface(); void setPos(int16 x, int16 y) { _middleX = x; _middleY = y; } void setVisible(bool flag) { _visible = flag; } @@ -121,7 +121,7 @@ public: void showHeroAnimFrame(); void line(int x1, int y1, int x2, int y2); void plotPoint(int x, int y); - void showHeroShadow(); + void showHeroShadow(Graphics::Surface *heroFrame); void setShadowScale(int32 shadowScale); void specialAnim(); void getState(); -- cgit v1.2.3