From 1a55957647a10540f5c11935c2ede372e593f713 Mon Sep 17 00:00:00 2001 From: Kamil Zbróg Date: Fri, 11 Oct 2013 01:01:56 +0100 Subject: PRINCE: Detection of german and polish game --- engines/prince/prince.cpp | 70 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 engines/prince/prince.cpp (limited to 'engines/prince/prince.cpp') diff --git a/engines/prince/prince.cpp b/engines/prince/prince.cpp new file mode 100644 index 0000000000..e2149e9919 --- /dev/null +++ b/engines/prince/prince.cpp @@ -0,0 +1,70 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#include "common/scummsys.h" + +#include "common/config-manager.h" +#include "common/debug-channels.h" +#include "common/debug.h" +#include "common/events.h" +#include "common/file.h" +#include "common/random.h" +#include "common/fs.h" +#include "common/keyboard.h" +#include "common/substream.h" + +#include "graphics/cursorman.h" +#include "graphics/surface.h" +#include "graphics/palette.h" +#include "graphics/pixelformat.h" + +#include "engines/util.h" +#include "engines/advancedDetector.h" + +#include "audio/audiostream.h" + +#include "prince/prince.h" + +namespace Prince { + +PrinceEngine::PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { + _rnd = new Common::RandomSource("prince"); +} + +PrinceEngine::~PrinceEngine() { + DebugMan.clearAllDebugChannels(); + + delete _rnd; +} + +Common::Error PrinceEngine::run() { + + initGraphics(640, 480, true); + + return Common::kNoError; +} + +void PrinceEngine::setFullPalette() { + _system->getPaletteManager()->setPalette(_palette, 0, 256); +} + + +} // End of namespace Prince -- cgit v1.2.3