From 589f0f875070f0e8bd7b2cbf395818fbc934f822 Mon Sep 17 00:00:00 2001 From: Adrian Frühwirth Date: Sun, 6 May 2018 02:16:40 +0200 Subject: PRINCE: Use ScummVM save/load dialogs The original option dialogs do not seem to be implemented yet so we always show the ScummVM ones when using the save/load hotkeys for now. This partly fixes Trac#9866. --- engines/prince/prince.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines/prince/prince.h') diff --git a/engines/prince/prince.h b/engines/prince/prince.h index efebd4c286..e0b9490c37 100644 --- a/engines/prince/prince.h +++ b/engines/prince/prince.h @@ -279,6 +279,8 @@ public: PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc); virtual ~PrinceEngine(); + bool scummVMSaveLoadDialog(bool isSave); + virtual bool hasFeature(EngineFeature f) const; virtual void pauseEngineIntern(bool pause); virtual bool canSaveGameStateCurrently(); -- cgit v1.2.3