From 84784add6811aa1b285b70e139d0bdf9738c858c Mon Sep 17 00:00:00 2001 From: Kamil Zbróg Date: Mon, 28 Oct 2013 00:06:21 +0000 Subject: PRINCE: midi music player added. mob and object lists added --- engines/prince/sound.cpp | 160 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 160 insertions(+) create mode 100644 engines/prince/sound.cpp (limited to 'engines/prince/sound.cpp') diff --git a/engines/prince/sound.cpp b/engines/prince/sound.cpp new file mode 100644 index 0000000000..2e2e53e664 --- /dev/null +++ b/engines/prince/sound.cpp @@ -0,0 +1,160 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Soltys source code + * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon + */ + +#include "prince/prince.h" +#include "prince/sound.h" +#include "common/config-manager.h" +#include "common/memstream.h" +#include "common/archive.h" +#include "audio/decoders/raw.h" +#include "audio/audiostream.h" + +namespace Prince { + +const char * MusicPlayer::_musTable[] = { + "", + "Battlfld.mid", + "Cave.mid", + "Cemetery.mid", + "Credits.mid", + "Fjord.mid", + "Guitar.mid", + "Hell.mid", + "Jingle.mid", + "Main.mid", + "Night.mid", + "Reality.mid", + "Sunlord.mid", + "Tavern.mid", + "Temple.mid", + "Boruta.mid", + "Intro.mid" +}; + +const uint8 MusicPlayer::_musRoomTable[] = { + 0, + 3, + 9, + 9, + 9, + 13, + 9, + 9 +}; + + +MusicPlayer::MusicPlayer(PrinceEngine *vm) : _vm(vm) { + _data = NULL; + _isGM = false; + + MidiPlayer::createDriver(); + + int ret = _driver->open(); + if (ret == 0) { + if (_nativeMT32) + _driver->sendMT32Reset(); + else + _driver->sendGMReset(); + + // TODO: Load cmf.ins with the instrument table. It seems that an + // interface for such an operation is supported for AdLib. Maybe for + // this card, setting instruments is necessary. + + _driver->setTimerCallback(this, &timerCallback); + } +} + +MusicPlayer::~MusicPlayer() { + killMidi(); +} + +void MusicPlayer::killMidi() { + Audio::MidiPlayer::stop(); + + free(_data); + _data = NULL; +} + +void MusicPlayer::loadMidi(const char * name) { + Common::SeekableReadStream * stream = SearchMan.createReadStreamForMember(name); + if (!stream) + return; + + // Stop any currently playing MIDI file + killMidi(); + + // Read in the data for the file + _dataSize = stream->size(); + _data = (byte *)malloc(_dataSize); + stream->read(_data, _dataSize); + + // Start playing the music + sndMidiStart(); +} + +void MusicPlayer::sndMidiStart() { + _isGM = true; + + MidiParser *parser = MidiParser::createParser_SMF(); + if (parser->loadMusic(_data, _dataSize)) { + parser->setTrack(0); + parser->setMidiDriver(this); + parser->setTimerRate(_driver->getBaseTempo()); + parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1); + + _parser = parser; + + syncVolume(); + + // Al the tracks are supposed to loop + _isLooping = true; + _isPlaying = true; + } +} + +void MusicPlayer::send(uint32 b) { + if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) { + b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8; + } + + Audio::MidiPlayer::send(b); +} + +void MusicPlayer::sendToChannel(byte channel, uint32 b) { + if (!_channelsTable[channel]) { + _channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel(); + // If a new channel is allocated during the playback, make sure + // its volume is correctly initialized. + if (_channelsTable[channel]) + _channelsTable[channel]->volume(_channelsVolume[channel] * _masterVolume / 255); + } + + if (_channelsTable[channel]) + _channelsTable[channel]->send(b); +} + +} // End of namespace CGE -- cgit v1.2.3