From 1d4c82885ddcc0442671c863eef643aef2dc7dda Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 17 Jul 2010 18:38:42 +0000 Subject: DEBUGGER: Simplify how our console debugger works / is used * Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963 --- engines/queen/queen.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'engines/queen/queen.cpp') diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp index 10c3d56cb4..5cda4e3208 100644 --- a/engines/queen/queen.cpp +++ b/engines/queen/queen.cpp @@ -264,9 +264,7 @@ void QueenEngine::writeOptionSettings() { } void QueenEngine::update(bool checkPlayerInput) { - if (_debugger->isAttached()) { - _debugger->onFrame(); - } + _debugger->onFrame(); _graphics->update(_logic->currentRoom()); _logic->update(); -- cgit v1.2.3