From 20ec8d2d343bbeea79b939c185fc2ed0772500bb Mon Sep 17 00:00:00 2001 From: Gregory Montoir Date: Mon, 2 Apr 2007 18:59:00 +0000 Subject: This should make the game match the original DOS version speed. svn-id: r26371 --- engines/queen/queen.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'engines/queen/queen.cpp') diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp index 46a0f42f36..148e40af80 100644 --- a/engines/queen/queen.cpp +++ b/engines/queen/queen.cpp @@ -177,7 +177,12 @@ void QueenEngine::update(bool checkPlayerInput) { _graphics->update(_logic->currentRoom()); _logic->update(); - _input->delay(); + int frameDelay = (_lastUpdateTime + Input::DELAY_NORMAL - _system->getMillis()); + if (frameDelay <= 0) { + frameDelay = 1; + } + _input->delay(frameDelay); + _lastUpdateTime = _system->getMillis(); if (!_resource->isInterview()) { _display->palCustomScroll(_logic->currentRoom()); @@ -333,7 +338,7 @@ int QueenEngine::go() { if (ConfMan.hasKey("save_slot") && canLoadOrSave()) { loadGameState(ConfMan.getInt("save_slot")); } - _lastSaveTime = _system->getMillis(); + _lastSaveTime = _lastUpdateTime = _system->getMillis(); _quit = false; while (!_quit) { if (_logic->newRoom() > 0) { -- cgit v1.2.3