From 68cb7f52c8dd64ccfe8f28e847b530c8835175c3 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 15 Apr 2006 20:36:41 +0000 Subject: - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 --- engines/queen/queen.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'engines/queen/queen.cpp') diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp index d1219fb59e..c87ccd6695 100644 --- a/engines/queen/queen.cpp +++ b/engines/queen/queen.cpp @@ -24,7 +24,6 @@ #include "backends/fs/fs.h" -#include "base/gameDetector.h" #include "base/plugins.h" #include "common/config-manager.h" @@ -129,7 +128,7 @@ DetectedGameList Engine_QUEEN_detectGames(const FSList &fslist) { return detectedGames; } -Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst) { +Engine *Engine_QUEEN_create(OSystem *syst) { return new Queen::QueenEngine(syst); } @@ -404,9 +403,9 @@ int QueenEngine::go() { return 0; } -int QueenEngine::init(GameDetector &detector) { +int QueenEngine::init() { _system->beginGFXTransaction(); - initCommonGFX(detector, false); + initCommonGFX(false); _system->initSize(GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT); _system->endGFXTransaction(); -- cgit v1.2.3