From 2e41909020ef2ccaf705f68737864fe50e31ef48 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 12 May 2015 00:29:20 +0300 Subject: QUEEN: Immediately stop actor movement when the game is exiting This allows the engine to quit immediately while actors are moving, e.g. while Joe is walking towards Lola's bedroom --- engines/queen/walk.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/queen') diff --git a/engines/queen/walk.cpp b/engines/queen/walk.cpp index dd7e46c765..17d12b0b9f 100644 --- a/engines/queen/walk.cpp +++ b/engines/queen/walk.cpp @@ -130,7 +130,7 @@ void Walk::animateJoe() { _vm->logic()->joeScale(pbs->scale); pbs->scaleWalkSpeed(6); _vm->update(true); - if (_vm->input()->cutawayQuit() || _vm->logic()->joeWalk() == JWM_EXECUTE) { + if (_vm->input()->cutawayQuit() || _vm->logic()->joeWalk() == JWM_EXECUTE || _vm->shouldQuit()) { stopJoe(); break; } @@ -249,7 +249,7 @@ void Walk::animatePerson(const MovePersonData *mpd, uint16 image, uint16 bobNum, _vm->update(); pbs->scale = pwd->area->calcScale(pbs->y); pbs->scaleWalkSpeed(mpd->moveSpeed); - if (_vm->input()->cutawayQuit()) { + if (_vm->input()->cutawayQuit() || _vm->shouldQuit()) { stopPerson(bobNum); break; } -- cgit v1.2.3