From ef7c66893a28e24bf10ec63e86dcd91f4b380061 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Fri, 24 Aug 2007 11:44:18 +0000 Subject: Updated some comments svn-id: r28706 --- engines/saga/actor.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engines/saga/actor.cpp') diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp index beae0aae3a..549f1f365c 100644 --- a/engines/saga/actor.cpp +++ b/engines/saga/actor.cpp @@ -929,8 +929,8 @@ void Actor::updateActorsScene(int actorsEntrance) { // game if you click on anything inside the building you // start walking through the door, turn around and leave." // - // After steping of action zone - Rif trying to exit. - // This piece of code shift Rif's entry position to non action zone area. + // After stepping on an action zone, Rif is trying to exit. + // Shift Rif's entry position to a non action zone area. if (_vm->getGameType() == GType_ITE) { if ((_vm->_scene->currentSceneNumber() >= 53) && (_vm->_scene->currentSceneNumber() <= 66)) _protagonist->_location.y += 10; @@ -2319,11 +2319,11 @@ void Actor::actorSpeech(uint16 actorId, const char **strings, int stringsCount, _activeSpeech.speechBox.right = _vm->getDisplayWidth() - 10; } - // WORKAROUND for the compact disk in Ellen's chapter + // HACK for the compact disk in Ellen's chapter // Once Ellen starts saying that "Something is different", bring the compact disk in the // scene. After speaking with AM, the compact disk is visible. She always says this line // when entering room 59, after speaking with AM, if the compact disk is not picked up yet - // Check Script::sfDropObject for the other part of this workaround + // Check Script::sfDropObject for the other part of this hack if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 3 && _vm->_scene->currentSceneNumber() == 59 && _activeSpeech.sampleResourceId == 286) { for (i = 0; i < _objsCount; i++) { -- cgit v1.2.3