From 3abc11611e1d1d93f1cf794df28879de3571bd01 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Tue, 18 Sep 2007 20:16:33 +0000 Subject: Code formatting fixes svn-id: r28945 --- engines/saga/actor_walk.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/saga/actor_walk.cpp') diff --git a/engines/saga/actor_walk.cpp b/engines/saga/actor_walk.cpp index 47bf804edb..5ddcae7ae6 100644 --- a/engines/saga/actor_walk.cpp +++ b/engines/saga/actor_walk.cpp @@ -533,7 +533,7 @@ void Actor::handleActions(int msec, bool setup) { } } - if(_vm->getGameType() == GType_ITE) + if (_vm->getGameType() == GType_ITE) speed = (ACTOR_LMULT * 2 * actor->_screenScale + 63) / 256; else speed = (ACTOR_SPEED * actor->_screenScale + 128) >> 8; @@ -541,7 +541,7 @@ void Actor::handleActions(int msec, bool setup) { if (speed < 1) speed = 1; - if(_vm->getGameType() == GType_IHNM) + if (_vm->getGameType() == GType_IHNM) speed = speed / 2; if ((actor->_actionDirection == kDirUp) || (actor->_actionDirection == kDirDown)) { -- cgit v1.2.3