From 66e9d4f5e8f35b28f8abd9ce53a0da4da3ce8985 Mon Sep 17 00:00:00 2001 From: Jordi Vilalta Prat Date: Sun, 27 Jan 2008 19:47:41 +0000 Subject: Removed trailing spaces. svn-id: r30664 --- engines/saga/actor_walk.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/saga/actor_walk.cpp') diff --git a/engines/saga/actor_walk.cpp b/engines/saga/actor_walk.cpp index 0a3cc9aa4f..7e66a67560 100644 --- a/engines/saga/actor_walk.cpp +++ b/engines/saga/actor_walk.cpp @@ -208,7 +208,7 @@ void Actor::updateActorsScene(int actorsEntrance) { if (actor->_flags & kProtagonist) { actor->_finalTarget = actor->_location; _centerActor = _protagonist = actor; - } else if (_vm->getGameType() == GType_ITE && + } else if (_vm->getGameType() == GType_ITE && _vm->_scene->currentSceneResourceId() == RID_ITE_OVERMAP_SCENE) { continue; } @@ -938,7 +938,7 @@ bool Actor::actorWalkTo(uint16 actorId, const Location &toLocation) { ((actor->_currentAction >= kActionWalkToPoint && actor->_currentAction <= kActionWalkDir) || (_vm->getGameType() == GType_ITE && actor == _protagonist)) && !_vm->_scene->canWalk(pointFrom)) { - + int max = _vm->getGameType() == GType_ITE ? 8 : 4; for (i = 1; i < max; i++) { @@ -1109,7 +1109,7 @@ bool Actor::actorEndWalk(uint16 actorId, bool recurse) { actor->_location.toScreenPointUV(testPoint); // it's wrong calculation, but it is used in ITE else actor->_location.toScreenPointXY(testPoint); - + hitZoneIndex = _vm->_scene->_actionMap->hitTest(testPoint); if (hitZoneIndex != -1) { hitZone = _vm->_scene->_actionMap->getHitZone(hitZoneIndex); -- cgit v1.2.3