From 68cb7f52c8dd64ccfe8f28e847b530c8835175c3 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 15 Apr 2006 20:36:41 +0000 Subject: - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 --- engines/saga/gfx.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/saga/gfx.h') diff --git a/engines/saga/gfx.h b/engines/saga/gfx.h index ff96cbf081..2c0f4df600 100644 --- a/engines/saga/gfx.h +++ b/engines/saga/gfx.h @@ -134,7 +134,7 @@ class SagaEngine; class Gfx { public: - Gfx(SagaEngine *vm, OSystem *system, int width, int height, GameDetector &detector); + Gfx(SagaEngine *vm, OSystem *system, int width, int height); ~Gfx(); Surface *getBackBuffer() { return &_backBuffer; -- cgit v1.2.3