From b61738b270f11642f5e8d10c8c9087fb0c4c25c9 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Thu, 21 Jun 2007 19:55:22 +0000 Subject: Use KEYCODE constants. (Except for '~' which doesn't seem to have one.) svn-id: r27595 --- engines/saga/input.cpp | 52 +++++++++++++++++++++++++------------------------- 1 file changed, 26 insertions(+), 26 deletions(-) (limited to 'engines/saga/input.cpp') diff --git a/engines/saga/input.cpp b/engines/saga/input.cpp index 64bb222efb..d5495e7bd4 100644 --- a/engines/saga/input.cpp +++ b/engines/saga/input.cpp @@ -45,7 +45,7 @@ int SagaEngine::processInput() { switch (event.type) { case Common::EVENT_KEYDOWN: if (event.kbd.flags == Common::KBD_CTRL) { - if (event.kbd.keycode == 'd') + if (event.kbd.keycode == Common::KEYCODE_d) _console->attach(); } if (_interface->_textInput || _interface->_statusTextInput) { @@ -54,64 +54,64 @@ int SagaEngine::processInput() { } switch (event.kbd.keycode) { - case '#': - case '`': - case '~': + case Common::KEYCODE_HASH: + case Common::KEYCODE_BACKQUOTE: + case '~': // Has no KEYCODE constant _console->attach(); break; - case 'r': + case Common::KEYCODE_r: _interface->draw(); break; #if 0 - case 269: - case 270: - case 273: - case 274: - case 275: - case 276: + case Common::KEYCODE_KP_MINUS: + case Common::KEYCODE_KP_PLUS: + case Common::KEYCODE_UP: + case Common::KEYCODE_DOWN: + case Common::KEYCODE_RIGHT: + case Common::KEYCODE_LEFT: if (_vm->_scene->getFlags() & kSceneFlagISO) { - _vm->_isoMap->_viewDiff += (event.kbd.keycode == 270) - (event.kbd.keycode == 269); - _vm->_isoMap->_viewScroll.y += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == 274) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == 273)); - _vm->_isoMap->_viewScroll.x += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == 275) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == 276)); + _vm->_isoMap->_viewDiff += (event.kbd.keycode == Common::KEYCODE_KP_PLUS) - (event.kbd.keycode == Common::KEYCODE_KP_MINUS); + _vm->_isoMap->_viewScroll.y += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_DOWN) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_UP)); + _vm->_isoMap->_viewScroll.x += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_RIGHT) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_LEFT)); } break; #endif - case 282: // F1 + case Common::KEYCODE_F1: _render->toggleFlag(RF_SHOW_FPS); _actor->_handleActionDiv = (_actor->_handleActionDiv == 15) ? 50 : 15; break; - case 283: // F2 + case Common::KEYCODE_F2: _render->toggleFlag(RF_PALETTE_TEST); break; - case 284: // F3 + case Common::KEYCODE_F3: _render->toggleFlag(RF_TEXT_TEST); break; - case 285: // F4 + case Common::KEYCODE_F4: _render->toggleFlag(RF_OBJECTMAP_TEST); break; - case 286: // F5 + case Common::KEYCODE_F5: if (_interface->getSaveReminderState() > 0) _interface->setMode(kPanelOption); break; - case 287: // F6 + case Common::KEYCODE_F6: _render->toggleFlag(RF_ACTOR_PATH_TEST); break; - case 288: // F7 + case Common::KEYCODE_F7: //_actor->frameTest(); break; - case 289: // F8 + case Common::KEYCODE_F8: break; - case 290: // F9 + case Common::KEYCODE_F9: _interface->keyBoss(); break; // Actual game keys - case 32: // space + case Common::KEYCODE_SPACE: _actor->abortSpeech(); break; - case 19: // pause - case 'z': + case Common::KEYCODE_PAUSE: + case Common::KEYCODE_z: _render->toggleFlag(RF_RENDERPAUSE); break; default: -- cgit v1.2.3