From 2e8e85310d245f273bb7c89c01d8eb5f0491c639 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 12 May 2015 00:32:57 +0300 Subject: SAGA: Only handle the puzzle scene for ITE --- engines/saga/scene.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/saga/scene.cpp') diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp index f19645dd99..9160131349 100644 --- a/engines/saga/scene.cpp +++ b/engines/saga/scene.cpp @@ -837,10 +837,10 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) { // We probably don't want "followers" to go into scene -1 , 0. At the very // least we don't want garbage to be drawn that early in the ITE intro. - if (_sceneNumber > 0 && _sceneNumber != ITE_SCENE_PUZZLE) + if (_sceneNumber > 0 && !(_vm->getGameId() == GID_ITE && _sceneNumber == ITE_SCENE_PUZZLE)) _vm->_actor->updateActorsScene(loadSceneParams.actorsEntrance); - if (_sceneNumber == ITE_SCENE_PUZZLE) + if (_vm->getGameId() == GID_ITE && _sceneNumber == ITE_SCENE_PUZZLE) _vm->_puzzle->execute(); if (getFlags() & kSceneFlagShowCursor) { -- cgit v1.2.3