From 2fa39d8ce70259c7a7db01d925ae349edf68dfa0 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Fri, 31 Aug 2007 07:24:41 +0000 Subject: The IHNM credits sequence is shown now. However, only half of the sequence is played at the moment svn-id: r28768 --- engines/saga/scene.cpp | 26 +++----------------------- 1 file changed, 3 insertions(+), 23 deletions(-) (limited to 'engines/saga/scene.cpp') diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp index f97fabd288..934acd42ae 100644 --- a/engines/saga/scene.cpp +++ b/engines/saga/scene.cpp @@ -293,25 +293,13 @@ void Scene::startScene() { } void Scene::creditsScene() { - // FIXME: Just shutdown for now - _vm->shutDown(); - return; - - /* - SceneQueueList::iterator queueIterator; - LoadSceneParams *sceneQueue; - Event event; - // End the last game ending scene _vm->_scene->endScene(); // We're not in the game anymore _inGame = false; // Hide cursor during credits - event.type = kEvTOneshot; - event.code = kCursorEvent; - event.op = kEventHide; - _vm->_events->queue(&event); + _vm->_gfx->showCursor(false); switch (_vm->getGameType()) { case GType_ITE: @@ -325,16 +313,8 @@ void Scene::creditsScene() { break; } - // Load the head in scene queue - queueIterator = _sceneQueue.begin(); - if (queueIterator == _sceneQueue.end()) { - return; - } - - sceneQueue = queueIterator.operator->(); - - loadScene(sceneQueue); - */ + _vm->shutDown(); + return; } void Scene::nextScene() { -- cgit v1.2.3