From 7e16ca13c6a0f332860541e5aff79ccc7c2ed25f Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Wed, 2 May 2007 21:39:56 +0000 Subject: SAGA: Modified a workaround made for ITE to work in ITE only svn-id: r26737 --- engines/saga/script.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/saga/script.cpp') diff --git a/engines/saga/script.cpp b/engines/saga/script.cpp index 97804666d2..8a1e61cd46 100644 --- a/engines/saga/script.cpp +++ b/engines/saga/script.cpp @@ -480,7 +480,7 @@ void Script::doVerb() { if (scriptEntrypointNumber > 0) { // WORKAROUND: Fixes bug #1690045 "ITE: Item description missing / ScummVM crash" - if (!(_vm->_scene->currentSceneNumber() == 278 && (_pendingObject[0] == 16419 || _pendingObject[1] == 16419))) { + if (!(_vm->_scene->currentSceneNumber() == 278 && (_pendingObject[0] == 16419 || _pendingObject[1] == 16419) && _vm->getGameType() == GType_ITE)) { event.type = kEvTOneshot; event.code = kScriptEvent; event.op = kEventExecNonBlocking; -- cgit v1.2.3