From a9eb98c2184d670ab1f0e730ff75f189e925ae8c Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Mon, 17 Aug 2009 11:49:07 +0000 Subject: Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. svn-id: r43470 --- engines/saga/sound.h | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'engines/saga/sound.h') diff --git a/engines/saga/sound.h b/engines/saga/sound.h index 7650357a78..0aeb54a55f 100644 --- a/engines/saga/sound.h +++ b/engines/saga/sound.h @@ -44,15 +44,12 @@ enum SOUND_FLAGS { struct SoundBuffer { uint16 frequency; - int sampleBits; - bool stereo; - bool isSigned; bool isCompressed; + byte flags; byte *buffer; size_t size; size_t originalSize; - bool isBigEndian; GameSoundTypes soundType; size_t fileOffset; }; -- cgit v1.2.3