From cfa939d1510d0630a81cec41fc94a61b9908693e Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Fri, 12 Dec 2008 14:23:02 +0000 Subject: - Stop passing the scene clip rectangle around for no reason - More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314 --- engines/saga/sprite.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engines/saga/sprite.h') diff --git a/engines/saga/sprite.h b/engines/saga/sprite.h index 0c31044be2..2f267f6cba 100644 --- a/engines/saga/sprite.h +++ b/engines/saga/sprite.h @@ -74,15 +74,15 @@ public: ~Sprite(void); // draw scaled sprite using background scene mask - void drawOccluded(const Rect &clipRect, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth); + void drawOccluded(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth); // draw scaled sprite using background scene mask - void draw(const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale); + void draw(SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale); // main function - void drawClip(const Rect &clipRect, const Point &spritePointer, int width, int height, const byte *spriteBuffer); + void drawClip(const Point &spritePointer, int width, int height, const byte *spriteBuffer); - void draw(const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale); + void draw(SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale); void loadList(int resourceId, SpriteList &spriteList); // load or append spriteList bool hitTest(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, const Point &testPoint); -- cgit v1.2.3