From 8405c5d5f00da1f64906211ceb2d762617fdd8ec Mon Sep 17 00:00:00 2001 From: David Fioramonti Date: Sat, 26 May 2018 10:18:47 -0700 Subject: SAGA: Don't show pause message in saved thumbnail Fixes Trac#10008. Previously, the game would show a paused game message in the thumbnail when the game was saved using the gmm. --- engines/saga/detection.cpp | 2 +- engines/saga/saveload.cpp | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'engines/saga') diff --git a/engines/saga/detection.cpp b/engines/saga/detection.cpp index 82c29d3389..8b5893c808 100644 --- a/engines/saga/detection.cpp +++ b/engines/saga/detection.cpp @@ -234,7 +234,7 @@ SaveStateDescriptor SagaMetaEngine::querySaveMetaInfos(const char *target, int s SaveStateDescriptor desc(slot, name); // Some older saves were not written in an endian safe fashion. - // We try to detect this here by checking for extremly high version values. + // We try to detect this here by checking for extremely high version values. // If found, we retry with the data swapped. if (version > 0xFFFFFF) { warning("This savegame is not endian safe, retrying with the data swapped"); diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp index a687a68046..904f530c33 100644 --- a/engines/saga/saveload.cpp +++ b/engines/saga/saveload.cpp @@ -191,6 +191,7 @@ void SagaEngine::save(const char *fileName, const char *saveName) { // Thumbnail // First draw scene without save dialog int oldMode = _interface->getMode(); + _render->clearFlag(RF_RENDERPAUSE); // Don't show paused game message in saved thumbnail _interface->setMode(kPanelMain); _render->drawScene(); -- cgit v1.2.3