From 89b80a3f8bc1586c25629b109203a7a98619ae92 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sun, 3 Jun 2007 15:50:25 +0000 Subject: Opcode 11 is sfLockUser. Also updated Scene::getHeight() for this change. Now, the interface is locked when the scripts lock it. This prevents erroneous actor movement when skipping speech by left clicking, and other incorrect behavior. Special thanks to h00ligan for all his help svn-id: r27064 --- engines/saga/scene.h | 2 ++ engines/saga/sfuncs.cpp | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) (limited to 'engines/saga') diff --git a/engines/saga/scene.h b/engines/saga/scene.h index 5b19e5d654..5b2d78ff37 100644 --- a/engines/saga/scene.h +++ b/engines/saga/scene.h @@ -326,6 +326,8 @@ class Scene { int getHeight() const { if (_vm->_interface->getMode() == kPanelChapterSelection) return _vm->getDisplayInfo().logicalHeight; + else if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 8) + return _vm->getDisplayInfo().logicalHeight; else return _vm->getDisplayInfo().sceneHeight; } diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp index 06ea9da77b..28dfb4f6f7 100644 --- a/engines/saga/sfuncs.cpp +++ b/engines/saga/sfuncs.cpp @@ -148,7 +148,7 @@ static const ScriptFunctionDescription IHNMscriptFunctionsList[IHNM_SCRIPT_FUNCT OPCODE(sfSetActorFacing), OPCODE(sfStartBgdAnim), OPCODE(sfStopBgdAnim), - OPCODE(sfNull), + OPCODE(sfLockUser), OPCODE(sfPreDialog), OPCODE(sfKillActorThreads), OPCODE(sfFaceTowards), -- cgit v1.2.3