From b7f7c8683f219d2e1b613b839d41d07c123a5bec Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sun, 26 Aug 2007 00:45:07 +0000 Subject: Games saved in the character selection screen should work correctly now svn-id: r28739 --- engines/saga/saveload.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines/saga') diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp index a0154c0fd2..434cfffda1 100644 --- a/engines/saga/saveload.cpp +++ b/engines/saga/saveload.cpp @@ -258,7 +258,6 @@ void SagaEngine::load(const char *fileName) { // Surrounding scene sceneNumber = in->readSint32LE(); - // Protagonist if (getGameType() != GType_ITE) { int currentChapter = _scene->currentChapterNumber(); _scene->setChapterNumber(in->readSint32LE()); @@ -268,6 +267,8 @@ void SagaEngine::load(const char *fileName) { _scene->setCurrentMusicTrack(in->readSint32LE()); _scene->setCurrentMusicRepeat(in->readSint32LE()); _music->stop(); + if (_scene->currentChapterNumber() == 8) + _interface->setMode(kPanelChapterSelection); if (getGameId() != GID_IHNM_DEMO) _music->play(_music->_songTable[_scene->getCurrentMusicTrack()], _scene->getCurrentMusicRepeat() ? MUSIC_LOOP : MUSIC_NORMAL); else -- cgit v1.2.3