From ad68471040fe7f1c7645dd3fe957adeabd5a1bbd Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Mon, 15 Aug 2016 19:09:39 +0200 Subject: SCI: Improve "force hires graphics"-option reading code We originally used hardcoded gameIDs and checked for CD-version. Now the game option itself is checked for. When it's available for the currently detected game, the option is read, otherwise it defaults to false (same behavior as before). --- engines/sci/detection_tables.h | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/sci/detection_tables.h') diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h index de342a3afc..0779c4becd 100644 --- a/engines/sci/detection_tables.h +++ b/engines/sci/detection_tables.h @@ -29,6 +29,7 @@ namespace Sci { #define GAMEOPTION_KQ6_WINDOWS_CURSORS GUIO_GAMEOPTIONS5 #define GAMEOPTION_SQ4_SILVER_CURSORS GUIO_GAMEOPTIONS6 #define GAMEOPTION_EGA_UNDITHER GUIO_GAMEOPTIONS7 +// HIGH_RESOLUTION_GRAPHICS availability is checked for in SciEngine::run() #define GAMEOPTION_HIGH_RESOLUTION_GRAPHICS GUIO_GAMEOPTIONS8 #define GAMEOPTION_ENABLE_BLACK_LINED_VIDEO GUIO_GAMEOPTIONS9 -- cgit v1.2.3