From 3c8ab42eea676fb2861e78261de0ad75287f5837 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sun, 7 Feb 2010 09:33:53 +0000 Subject: With the new detection for setCursor, the game object and game ID are no longer required, which makes some ugly code obsolete. Yay! :) svn-id: r47951 --- engines/sci/engine/features.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'engines/sci/engine/features.cpp') diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp index 4ada9fbeea..736a125b88 100644 --- a/engines/sci/engine/features.cpp +++ b/engines/sci/engine/features.cpp @@ -43,11 +43,6 @@ GameFeatures::GameFeatures(SegManager *segMan, Kernel *kernel) : _segMan(segMan) _usesCdTrack = Common::File::exists("cdaudio.map"); } -void GameFeatures::setGameInfo(reg_t gameObj, Common::String gameId) { - _gameObj = gameObj; - _gameId = gameId; -} - bool GameFeatures::autoDetectFeature(FeatureDetection featureDetection, int methodNum) { Common::String objName; Selector slc = 0; -- cgit v1.2.3