From c8486395fab2d34b688c47a941a8a0c79cf164d1 Mon Sep 17 00:00:00 2001 From: Colin Snover Date: Sat, 4 Feb 2017 12:09:31 -0600 Subject: SCI: Clean up unnecessary delayed restore flags _delayedRestoreGame is always set and cleared at the same time as _delayedRestoreGameId, and _delayedRestoreFromLauncher is written but never read. --- engines/sci/engine/kevent.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sci/engine/kevent.cpp') diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp index a00630622e..e290878b71 100644 --- a/engines/sci/engine/kevent.cpp +++ b/engines/sci/engine/kevent.cpp @@ -76,7 +76,7 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) { curEvent = g_sci->getEventManager()->getSciEvent(mask); - if (s->_delayedRestoreGame) { + if (s->_delayedRestoreGameId != -1) { // delayed restore game from ScummVM menu got triggered gamestate_delayedrestore(s); return NULL_REG; -- cgit v1.2.3