From b6c46c752ccc5f5239d492c9b668ef89cd606f81 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sat, 14 Nov 2009 17:53:30 +0000 Subject: Moved getAngle() inside kmovement.cpp, the only place where it's actually used svn-id: r45903 --- engines/sci/engine/kmath.cpp | 20 -------------------- 1 file changed, 20 deletions(-) (limited to 'engines/sci/engine/kmath.cpp') diff --git a/engines/sci/engine/kmath.cpp b/engines/sci/engine/kmath.cpp index 1e97ea09b5..dbf317860f 100644 --- a/engines/sci/engine/kmath.cpp +++ b/engines/sci/engine/kmath.cpp @@ -46,26 +46,6 @@ reg_t kSqrt(EngineState *s, int argc, reg_t *argv) { return make_reg(0, (int16) sqrt((float) abs(argv[0].toSint16()))); } -int get_angle(int xrel, int yrel) { - if ((xrel == 0) && (yrel == 0)) - return 0; - else { - int val = (int)(180.0 / PI * atan2((double)xrel, (double) - yrel)); - if (val < 0) - val += 360; - - // Take care of OB1 differences between SSCI and - // FSCI. SCI games sometimes check for equality with - // "round" angles - if (val % 45 == 44) - val++; - else if (val % 45 == 1) - val--; - - return val; - } -} - reg_t kGetAngle(EngineState *s, int argc, reg_t *argv) { // Based on behavior observed with a test program created with // SCI Studio. -- cgit v1.2.3