From f8957603e624ed98a712b61634c80428eaad9e3a Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Fri, 20 Aug 2010 21:05:56 +0000 Subject: SCI: Fixed typos in kRandom() svn-id: r52242 --- engines/sci/engine/kmath.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'engines/sci/engine/kmath.cpp') diff --git a/engines/sci/engine/kmath.cpp b/engines/sci/engine/kmath.cpp index 6ccc161e19..31f2d419bc 100644 --- a/engines/sci/engine/kmath.cpp +++ b/engines/sci/engine/kmath.cpp @@ -44,9 +44,10 @@ reg_t kRandom(EngineState *s, int argc, reg_t *argv) { // then it calls it with (0x0, 0x40) and puts x plus the result in y // to displace view 924 in kDrawCel right afterwards and create a // semi-random background in those dialogs. With the current code, - // this case isn't handled properly, and the dialog is drawn off-screen. - // -1 seems to be incorrect here, so we just return a 0 for now, till - // we figure out how to handle this. + // this case isn't handled properly, and the dialog background is + // drawn off-screen. -1 seems to be incorrect here (probably a newly + // added special case), so we just return a 0 for now, till we + // figure out how to handle this. if (fromNumber == 0 && toNumber == 0xFFFF) { if (g_sci->getGameId() == GID_HOYLE4) { warning("HACK: Special case for Hoyle 4 dialogs in kRandom"); @@ -54,12 +55,12 @@ reg_t kRandom(EngineState *s, int argc, reg_t *argv) { } else { // Just throw a warning in other games for now, but don't modify // the result... - warning("kRandom(0x0, 0xFFFF called - special case?"); + warning("kRandom(0x0, 0xFFFF) called - special case?"); } } - // TODO/CHECKME: It is propbably not required to check whether + // TODO/CHECKME: It is probably not required to check whether // toNumber is greater than fromNumber, at least not when one // goes by their names, but let us be on the safe side and // allow toNumber to be smaller than fromNumber too. -- cgit v1.2.3