From c8486395fab2d34b688c47a941a8a0c79cf164d1 Mon Sep 17 00:00:00 2001 From: Colin Snover Date: Sat, 4 Feb 2017 12:09:31 -0600 Subject: SCI: Clean up unnecessary delayed restore flags _delayedRestoreGame is always set and cleared at the same time as _delayedRestoreGameId, and _delayedRestoreFromLauncher is written but never read. --- engines/sci/engine/savegame.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'engines/sci/engine/savegame.cpp') diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 5a60a6090f..d7fe009c9a 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -1276,8 +1276,6 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { // signal restored game to game scripts s->gameIsRestarting = GAMEISRESTARTING_RESTORE; - - s->_delayedRestoreFromLauncher = false; } bool get_savegame_metadata(Common::SeekableReadStream *stream, SavegameMetadata *meta) { -- cgit v1.2.3