From 1ed185bbbb59891a906e316956f8b09419094ef3 Mon Sep 17 00:00:00 2001 From: Colin Snover Date: Sat, 4 Feb 2017 12:10:36 -0600 Subject: SCI: Implement delayed restore for SCI32 and move implementations to GuestAdditions --- engines/sci/engine/savegame.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'engines/sci/engine/savegame.h') diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h index a75db25bf9..274df25dc2 100644 --- a/engines/sci/engine/savegame.h +++ b/engines/sci/engine/savegame.h @@ -97,9 +97,6 @@ struct SavegameMetadata { */ bool gamestate_save(EngineState *s, Common::WriteStream *save, const Common::String &savename, const Common::String &version); -// does a delayed saved game restore, used by ScummVM game menu - see detection.cpp / SciEngine::loadGameState() -void gamestate_delayedrestore(EngineState *s); - // does a few fixups right after restoring a saved game void gamestate_afterRestoreFixUp(EngineState *s, int savegameId); -- cgit v1.2.3