From 740b0bb0ca1585e1eff49afe8da1104830cc1e02 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Sun, 18 Dec 2016 20:14:12 +0100 Subject: SCI: Unconditionally save palvary state Additionally, add workaround to fix up old QfG3 saves with broken _palVaryPaused state. Fixes bug #9674. --- engines/sci/engine/savegame.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines/sci/engine/savegame.h') diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h index 873394aebb..a75db25bf9 100644 --- a/engines/sci/engine/savegame.h +++ b/engines/sci/engine/savegame.h @@ -37,6 +37,7 @@ struct EngineState; * * Version - new/changed feature * ============================= + * 40 - always store palvary variables * 39 - Accurate SCI32 arrays/strings, score metadata, avatar metadata * 38 - SCI32 cursor * 37 - Segment entry data changed to pointers @@ -64,7 +65,7 @@ struct EngineState; */ enum { - CURRENT_SAVEGAME_VERSION = 39, + CURRENT_SAVEGAME_VERSION = 40, MINIMUM_SAVEGAME_VERSION = 14 }; -- cgit v1.2.3