From c3f0a426fcbe2c8991b29c0e4bda1e7f0c9263b9 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Mon, 14 May 2012 11:14:10 +0300 Subject: SCI: kMakeSaveFileName is actually using virtual savegame IDs --- engines/sci/engine/script_patches.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sci/engine/script_patches.cpp') diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 187f1ce021..69eb377684 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -775,7 +775,7 @@ const uint16 mothergoose256PatchReplay[] = { PATCH_END }; -// when saving, it also checks if the savegame-id is below 13. +// when saving, it also checks if the savegame ID is below 13. // we change this to check if below 113 instead const byte mothergoose256SignatureSaveLimit[] = { 5, -- cgit v1.2.3