From 9f1320d5cc1d0892e0b3ea9812b6599125bd1c65 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 29 Jun 2010 09:00:08 +0000 Subject: SCI: Made the SoundCommandParser a member of the SciEngine class and removed it from the EngineState, since it's static throughout the course of a game svn-id: r50484 --- engines/sci/engine/state.h | 1 - 1 file changed, 1 deletion(-) (limited to 'engines/sci/engine/state.h') diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h index 2fcad5b2e4..07843a68e3 100644 --- a/engines/sci/engine/state.h +++ b/engines/sci/engine/state.h @@ -109,7 +109,6 @@ public: SfxState _sound; /**< sound subsystem */ int sfx_init_flags; /**< flags the sfx subsystem was initialised with */ #endif - SoundCommandParser *_soundCmd; uint32 gameStartTime; /**< The time at which the interpreter was started */ uint32 lastWaitTime; /**< The last time the game invoked Wait() */ -- cgit v1.2.3