From c874ff15a8e95acb85940ba5de0243b93077cc9d Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sun, 23 May 2010 10:28:03 +0000 Subject: Cleaned up the game ID code: - The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID - Moved the code which reads the internal Sierra ID inside the resource manager - Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code svn-id: r49152 --- engines/sci/engine/state.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'engines/sci/engine/state.h') diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h index c4b995806f..ad2b0f7058 100644 --- a/engines/sci/engine/state.h +++ b/engines/sci/engine/state.h @@ -105,8 +105,6 @@ public: SegManager *_segMan; /**< The segment manager */ Vocabulary *_voc; - Common::String _gameId; /**< Designation of the primary object (which inherits from Game) */ - /* Non-VM information */ SciEvent *_event; // Event handling -- cgit v1.2.3