From d832a232411e3f931fba41b1a92155264156d1a5 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Sat, 2 Jul 2016 21:19:29 +0200 Subject: SCI32: Add SaveFileRewriteStream for read/write access to files At least Phantasmagoria and PQ:SWAT require this. This adds a ReadStream/WriteStream to support this. It replaces the previous VirtualIndexFile which required reimplementation of most read/write functions. --- engines/sci/engine/state.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'engines/sci/engine/state.h') diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h index cf9a753f5c..baca4a503b 100644 --- a/engines/sci/engine/state.h +++ b/engines/sci/engine/state.h @@ -131,10 +131,6 @@ public: int16 _lastSaveVirtualId; // last virtual id fed to kSaveGame, if no kGetSaveFiles was called inbetween int16 _lastSaveNewId; // last newly created filename-id by kSaveGame -#ifdef ENABLE_SCI32 - VirtualIndexFile *_virtualIndexFile; -#endif - // see detection.cpp / SciEngine::loadGameState() bool _delayedRestoreGame; // boolean, that triggers delayed restore (triggered by ScummVM menu) int _delayedRestoreGameId; // the saved game id, that it supposed to get restored (triggered by ScummVM menu) -- cgit v1.2.3