From df6ead5f93758aa9871594fc3872930eaf9c9d60 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Sat, 10 Jul 2010 22:27:28 +0000 Subject: SCI: calling speed throttler as well from kPalette(setIntensity) if needed - fixes kq6 intro svn-id: r50794 --- engines/sci/engine/state.h | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/sci/engine/state.h') diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h index 885c8a871c..e304c6d889 100644 --- a/engines/sci/engine/state.h +++ b/engines/sci/engine/state.h @@ -106,6 +106,7 @@ public: uint32 lastWaitTime; /**< The last time the game invoked Wait() */ uint32 _screenUpdateTime; /**< The last time the game updated the screen */ + void speedThrottler(uint32 neededSleep); void wait(int16 ticks); uint32 _throttleCounter; /**< total times kAnimate was invoked */ -- cgit v1.2.3