From e083c20da1aab0090a5fc3ea624c9810c63dad52 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 1 Jun 2010 14:41:48 +0000 Subject: The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager svn-id: r49372 --- engines/sci/engine/state.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'engines/sci/engine/state.h') diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h index ad9de9e13e..2025b49f51 100644 --- a/engines/sci/engine/state.h +++ b/engines/sci/engine/state.h @@ -160,10 +160,6 @@ public: */ void shrinkStackToBase(); - /* System strings */ - SegmentId sys_strings_segment; - SystemStrings *sys_strings; - reg_t _gameObj; /**< Pointer to the game object */ int gc_countdown; /**< Number of kernel calls until next gc */ -- cgit v1.2.3