From 0f995c02f32a8ccd1b3ebfcb16d2b7c21225df86 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 13 Oct 2009 09:33:57 +0000 Subject: Fixed a bug in the graphics function detection code, and corrected the location of the static "overlay" selector in SCI0 games. Fixes the demo of lsl3 svn-id: r45010 --- engines/sci/engine/static_selectors.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sci/engine/static_selectors.cpp') diff --git a/engines/sci/engine/static_selectors.cpp b/engines/sci/engine/static_selectors.cpp index 09bdec6cac..98314378d4 100644 --- a/engines/sci/engine/static_selectors.cpp +++ b/engines/sci/engine/static_selectors.cpp @@ -65,7 +65,7 @@ static const char * const sci1Selectors[] = { static const SelectorRemap sci0SelectorRemap[] = { { "caller", 119 }, { "cue", 121 }, { "owner", 130 }, { "completed", 159 }, { "cycler", 164 }, { "moveDone", 170 }, - { "distance", 173 }, { "setCursor", 254 }, { "overlay", 302 }, + { "distance", 173 }, { "setCursor", 254 }, { "overlay", 270 }, { "points", 316 }, { "flags", 368 }, { 0, 0 } }; -- cgit v1.2.3