From e137d01967021d8fceef45c727615c797a9cdd91 Mon Sep 17 00:00:00 2001 From: Colin Snover Date: Sat, 9 Sep 2017 15:52:45 -0500 Subject: SCI32: Fix Phant2 movie-vs-game playback volumes This update should give the game the default mix it receives in Windows. If necessary, the half-volume audio bug in the DOS interpreter can be added as an additional hack for this game, since there are still some sub-par audio mixes that might need additional correction (like Curtis talking to Blob when taking her out of the cage in his apartment at the start of the game) which were also bad in the Windows version of the game. Fixes Trac#10165. --- engines/sci/engine/vm.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'engines/sci/engine/vm.h') diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h index 67729bfbf9..792287ba53 100644 --- a/engines/sci/engine/vm.h +++ b/engines/sci/engine/vm.h @@ -149,9 +149,10 @@ enum GlobalVar { kGlobalVarNewRoomNo = 13, kGlobalVarScore = 15, kGlobalVarGK2MusicVolume = 76, // 0 to 127 - kGlobalVarFastCast = 84, // SCI16 - kGlobalVarMessageType = 90, - kGlobalVarTextSpeed = 94, // SCI32; 0 is fastest, 8 is slowest + kGlobalVarPhant2SecondaryVolume = 76, // 0 to 127 + kGlobalVarFastCast = 84, // SCI16 + kGlobalVarMessageType = 90, + kGlobalVarTextSpeed = 94, // SCI32; 0 is fastest, 8 is slowest kGlobalVarGK1Music1 = 102, // 0 to 127 kGlobalVarGK1Music2 = 103, // 0 to 127 kGlobalVarLSL6HiresGameFlags = 137, -- cgit v1.2.3